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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3811024" data-attributes="member: 326"><p>Hey there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No apologies necessary mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>But is it preferable? Why eat cardboard when you can eat steak?</p><p> </p><p></p><p></p><p>Depends on whether you have enough feats to compensate. However, that drags us into the next problem which is character creation taking too long.</p><p></p><p></p><p></p><p>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>Incorrect. It adds more freedom for the players, it adds more work for the DM. </p><p></p><p></p><p></p><p>...and why should they be able to? Thats like saying five Intermediate Deities can never challenge a Demiurge - so what.</p><p></p><p></p><p></p><p>It brings the maths of each status closer together - thats how.</p><p></p><p>Interaction to you seems to mean boosting the mortal PCs to match their adversaries no matter how powerful they may be.</p><p></p><p></p><p></p><p>Correct, but the question is then, why shouldn't some things be too tough for mortals. If mortality is too limiting, then become an immortal!</p><p></p><p>A cursory glance at D&D's most powerful NPCs shows that they were generally immortal in some sense.</p><p></p><p>Myrlynd, Heward, Keoghtom</p><p>Kelanen</p><p>Cat Lord</p><p>Eminster (Chosen of)</p><p></p><p>etc.</p><p></p><p>Similarly the most powerful heroes of myth are considered Hero-deities and in a few cases Quasi-deities.</p><p></p><p>So at every turn I fail to see a problem with this.</p><p></p><p></p><p></p><p>But you were using 3E Abominations to illustrate a 4E point. </p><p></p><p></p><p></p><p>Thats certainly the goal, but I doubt they will be able to expand it to make thirty 1st-level monsters as big a challenge to a 30th-level character as one 1st-level monster is to a single 1st-level character.</p><p></p><p></p><p></p><p>No, as they have mentioned many times the sweet spot in 3E is 4-14th. What they are doing is spreading that out to cover the first 30 levels. That doesn't mean a 30th-level character will only be as powerful as a 3E 14th-level character. It just means a tighter control of the math.</p><p></p><p></p><p></p><p>I never said that.</p><p></p><p></p><p></p><p>With enough thought you could solve the Theory of Everything/M-Theory.</p><p></p><p></p><p></p><p>To be honest I see any such change destabilizing things even worse.</p><p></p><p></p><p></p><p>Well hopefully they will be.</p><p></p><p></p><p></p><p>I was thinking five for each portfolio (Attack, Defence, Summoning, Control, Misc.). But I need to see 4E first.</p><p></p><p></p><p></p><p>It comes with its own bookshelf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>We'll see.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3811024, member: 326"] Hey there! :) No apologies necessary mate. ;) But is it preferable? Why eat cardboard when you can eat steak? Depends on whether you have enough feats to compensate. However, that drags us into the next problem which is character creation taking too long. ? :confused: Incorrect. It adds more freedom for the players, it adds more work for the DM. ...and why should they be able to? Thats like saying five Intermediate Deities can never challenge a Demiurge - so what. It brings the maths of each status closer together - thats how. Interaction to you seems to mean boosting the mortal PCs to match their adversaries no matter how powerful they may be. Correct, but the question is then, why shouldn't some things be too tough for mortals. If mortality is too limiting, then become an immortal! A cursory glance at D&D's most powerful NPCs shows that they were generally immortal in some sense. Myrlynd, Heward, Keoghtom Kelanen Cat Lord Eminster (Chosen of) etc. Similarly the most powerful heroes of myth are considered Hero-deities and in a few cases Quasi-deities. So at every turn I fail to see a problem with this. But you were using 3E Abominations to illustrate a 4E point. Thats certainly the goal, but I doubt they will be able to expand it to make thirty 1st-level monsters as big a challenge to a 30th-level character as one 1st-level monster is to a single 1st-level character. No, as they have mentioned many times the sweet spot in 3E is 4-14th. What they are doing is spreading that out to cover the first 30 levels. That doesn't mean a 30th-level character will only be as powerful as a 3E 14th-level character. It just means a tighter control of the math. I never said that. With enough thought you could solve the Theory of Everything/M-Theory. To be honest I see any such change destabilizing things even worse. Well hopefully they will be. I was thinking five for each portfolio (Attack, Defence, Summoning, Control, Misc.). But I need to see 4E first. It comes with its own bookshelf! :D We'll see. :) [/QUOTE]
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