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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3814123" data-attributes="member: 326"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Its about the pros and cons of allowing divinity at any level.</p><p></p><p></p><p></p><p>It gives the DM less work because less math (and PC/NPC options) amounts to less work.</p><p></p><p>It gives the players less freedom because you can't seemingly have 1st-level Greater Powers or 100th-level mortals running about. </p><p></p><p></p><p></p><p>It should be noted there is no logical reason to do this.</p><p></p><p> </p><p></p><p>The answer lies in what is 20th-level!? 20th-level is an arbitrary game mechanic denoting some measure of character experience, but the relativity between 20th-level and demigod or quasi-deity is purely up to the game designer (to be overruled by the DM if they so wish).</p><p></p><p> </p><p></p><p>Simply because it opens up greater avenues of roleplaying for your party.</p><p></p><p>If I create a monster, within its own power bracket I want it to be used as much as possible.</p><p></p><p> </p><p></p><p>Reducing mathmatical power, not necessarily power itself.</p><p></p><p></p><p></p><p>If it takes a month of gaming to level up your PCs and they start at 20th. It takes a year to reach 32nd-level and ten years to reach 140th.</p><p></p><p>Why force people to be roleplaying 20+ years to be able to run the adventure with that Lovecraftian beast you always wanted to use?</p><p></p><p> </p><p></p><p>What I am talking about is physical interaction, not "attack them and be destroyed for sure".</p><p></p><p></p><p></p><p>Exactly.</p><p></p><p>But in your case, is it fun to have Players game until they are 90 before you can use Metatron in a physical capacity, or do you artificially inflate PCs level/power at certain junctures? Are they levelling up faster than core...and if so then how is that any different from reducing the math/level/whatever but having them level up at normal rates?</p><p></p><p></p><p></p><p>Wider power gaps mean it just takes longer to get from A to B and you have less monsters/NPCs to use getting there.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3814123, member: 326"] :D Its about the pros and cons of allowing divinity at any level. It gives the DM less work because less math (and PC/NPC options) amounts to less work. It gives the players less freedom because you can't seemingly have 1st-level Greater Powers or 100th-level mortals running about. It should be noted there is no logical reason to do this. The answer lies in what is 20th-level!? 20th-level is an arbitrary game mechanic denoting some measure of character experience, but the relativity between 20th-level and demigod or quasi-deity is purely up to the game designer (to be overruled by the DM if they so wish). Simply because it opens up greater avenues of roleplaying for your party. If I create a monster, within its own power bracket I want it to be used as much as possible. Reducing mathmatical power, not necessarily power itself. If it takes a month of gaming to level up your PCs and they start at 20th. It takes a year to reach 32nd-level and ten years to reach 140th. Why force people to be roleplaying 20+ years to be able to run the adventure with that Lovecraftian beast you always wanted to use? What I am talking about is physical interaction, not "attack them and be destroyed for sure". Exactly. But in your case, is it fun to have Players game until they are 90 before you can use Metatron in a physical capacity, or do you artificially inflate PCs level/power at certain junctures? Are they levelling up faster than core...and if so then how is that any different from reducing the math/level/whatever but having them level up at normal rates? Wider power gaps mean it just takes longer to get from A to B and you have less monsters/NPCs to use getting there. [/QUOTE]
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