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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3883648" data-attributes="member: 326"><p>Hey WarDragon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Of course not because you know they would be easily debunked as scaremongering.</p><p></p><p> </p><p></p><p>So, are saying is that 3E is flawless and doesn't need fixing?</p><p></p><p> </p><p></p><p>Every campaign setting has its own cosmology, they are simply no longer using Greyhawk as the core cosmology. I am sure when they get around to a Greyhawk Campaign Setting book in a year or two, they will dust off the Great Wheel.</p><p></p><p>However, that said, frankly I am glad they are changing the core cosmology because I don't want another book detailing the exact same things again, but with different (4E) stats. If you want to use the Great Wheel just use 3E Manual of the Planes (or that other book whose name escapes me at the moment but covers much the same material).</p><p></p><p>Also, the change means having the designers use their imaginations rather than give us regurgitations.</p><p></p><p> </p><p></p><p>List them off...lets go over them one at a time.</p><p></p><p>Heres one...</p><p></p><p>1) Less reliance on magic items for game balance thereby eliminating the Christmas Tree effect.</p><p></p><p>Heres another...</p><p></p><p>2) Less reliance on maths based feats, thereby retaining the relevance of the d20 longer.</p><p></p><p>Want another...?</p><p></p><p>3) Changing the monster stat block so they don't use all the same mechanics as PCs/NPCs, such as the elimination of feats for monsters, thereby greatly simplifying the game and monster design in particular.</p><p></p><p>4) Making all the core classes balanced and interesting.</p><p></p><p>5) Making races relevant beyond first level.</p><p></p><p>Do you want another five?</p><p></p><p></p><p></p><p>They are not telling us, they are game aids for helping us (inexperienced DMs in particular, as well as DMs in a hurry).</p><p></p><p>Just like, round by round tactics were not set in stone, they were just a handy guide for brevity and/or inexperienced DMs.</p><p></p><p>So are you saying round by round tactics are one of the worst things of 3.5!? Or, in actual fact, when you look at them with a cool head are they just a handy game aid and not the DM straightjacket you are trying to make us believe.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3883648, member: 326"] Hey WarDragon! :) Of course not because you know they would be easily debunked as scaremongering. So, are saying is that 3E is flawless and doesn't need fixing? Every campaign setting has its own cosmology, they are simply no longer using Greyhawk as the core cosmology. I am sure when they get around to a Greyhawk Campaign Setting book in a year or two, they will dust off the Great Wheel. However, that said, frankly I am glad they are changing the core cosmology because I don't want another book detailing the exact same things again, but with different (4E) stats. If you want to use the Great Wheel just use 3E Manual of the Planes (or that other book whose name escapes me at the moment but covers much the same material). Also, the change means having the designers use their imaginations rather than give us regurgitations. List them off...lets go over them one at a time. Heres one... 1) Less reliance on magic items for game balance thereby eliminating the Christmas Tree effect. Heres another... 2) Less reliance on maths based feats, thereby retaining the relevance of the d20 longer. Want another...? 3) Changing the monster stat block so they don't use all the same mechanics as PCs/NPCs, such as the elimination of feats for monsters, thereby greatly simplifying the game and monster design in particular. 4) Making all the core classes balanced and interesting. 5) Making races relevant beyond first level. Do you want another five? They are not telling us, they are game aids for helping us (inexperienced DMs in particular, as well as DMs in a hurry). Just like, round by round tactics were not set in stone, they were just a handy guide for brevity and/or inexperienced DMs. So are you saying round by round tactics are one of the worst things of 3.5!? Or, in actual fact, when you look at them with a cool head are they just a handy game aid and not the DM straightjacket you are trying to make us believe. [/QUOTE]
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