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4th Edition and the Immortals Handbook
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<blockquote data-quote="dante58701" data-source="post: 3883771" data-attributes="member: 40336"><p>Of those I definitely have to agree with this one in particular. PC vs. NPC? As far as I'm concerned the only difference between a PC and an NPC is which side you just so happen to be on. It is severe dumbing down to eliminate this factor and quite the regression indeed.</p><p></p><p>Dumbing something down in the name of "simplification" only complicates things down the road in a campaign when you begin to run out of OPTIONS. I prefer my NPCs to be just as threatening and as dangerous as PCs. I also prefer them to have just as many options. </p><p></p><p>Furthermore, those simplified stat blocks are just another excuse for WOTC to NOT use their imaginations. Which is pure laziness from my perspective. Ambiguously talented Monsters simply makes for an ambiguously lame campaign session.</p><p></p><p></p><p></p><p>Lets pick this apart...</p><p></p><p>1. Less reliance on magic items? Sure, we could do with a few less. But there is no reason why DMs can't simple declare them to be a lot rarer. I say if you find a magic item, you obviously earned it and should be able to use it. Who cares if by 50th level you have 20 magic items. Most of them will be worthless anyways. Nice keepsakes from your younger years as an adventurer.</p><p></p><p>2. I love those feats. They let you customize your character in a manner akin to the way some people customize their cars. If you don't like using a lot of feat, put them all into stackable feats like toughness. It's a lot easier to figure out where to spend them if you know what you already want. And if you don't...then wtf are you doing playing an Epic Level Character? Epic is for experienced gamers, not novices. It never was for novices. The D20 is always relevant when you are combating creatures in your own power tier. If you aren't combating creatures in your own power tier, you are either a bully or just begging to die.</p><p></p><p>3. Yeah, I covered this one above. Let's not rape the monsters and NPCs. They have enough problems without being turned into useless blocks of immalleable text.</p><p></p><p>4. Balanced? From who's perspective? And how can you say this, when none of us has seen these so called "balanced" classes. And Interesting? Yet again...from who's perspective? From what little I've seen the classes they have made are no more than Diablo/WOW remakes with different names and slightly different abilities all rearranged and resorted into different level slots. I don't know about you, but I'd rather play the He-Man Masters of the Universe Boxed Set tabletop RPG than waste my time with poorly designed classes that have ability names that sound like they came out of a box of Magic cards.</p><p></p><p>5. Races are already relevant. Your race is supposed to be minor flavor text that you build your classes on top of. The point of D&D is to transcend racial limitations and become more than just a racial stereotype. Not some tired old race based board game where all elves are frivolous idiots and all dwarves are cranky heartless gold stealing jerks. The point of race is to say...this is where I started...not what I'm limited to.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3883771, member: 40336"] Of those I definitely have to agree with this one in particular. PC vs. NPC? As far as I'm concerned the only difference between a PC and an NPC is which side you just so happen to be on. It is severe dumbing down to eliminate this factor and quite the regression indeed. Dumbing something down in the name of "simplification" only complicates things down the road in a campaign when you begin to run out of OPTIONS. I prefer my NPCs to be just as threatening and as dangerous as PCs. I also prefer them to have just as many options. Furthermore, those simplified stat blocks are just another excuse for WOTC to NOT use their imaginations. Which is pure laziness from my perspective. Ambiguously talented Monsters simply makes for an ambiguously lame campaign session. Lets pick this apart... 1. Less reliance on magic items? Sure, we could do with a few less. But there is no reason why DMs can't simple declare them to be a lot rarer. I say if you find a magic item, you obviously earned it and should be able to use it. Who cares if by 50th level you have 20 magic items. Most of them will be worthless anyways. Nice keepsakes from your younger years as an adventurer. 2. I love those feats. They let you customize your character in a manner akin to the way some people customize their cars. If you don't like using a lot of feat, put them all into stackable feats like toughness. It's a lot easier to figure out where to spend them if you know what you already want. And if you don't...then wtf are you doing playing an Epic Level Character? Epic is for experienced gamers, not novices. It never was for novices. The D20 is always relevant when you are combating creatures in your own power tier. If you aren't combating creatures in your own power tier, you are either a bully or just begging to die. 3. Yeah, I covered this one above. Let's not rape the monsters and NPCs. They have enough problems without being turned into useless blocks of immalleable text. 4. Balanced? From who's perspective? And how can you say this, when none of us has seen these so called "balanced" classes. And Interesting? Yet again...from who's perspective? From what little I've seen the classes they have made are no more than Diablo/WOW remakes with different names and slightly different abilities all rearranged and resorted into different level slots. I don't know about you, but I'd rather play the He-Man Masters of the Universe Boxed Set tabletop RPG than waste my time with poorly designed classes that have ability names that sound like they came out of a box of Magic cards. 5. Races are already relevant. Your race is supposed to be minor flavor text that you build your classes on top of. The point of D&D is to transcend racial limitations and become more than just a racial stereotype. Not some tired old race based board game where all elves are frivolous idiots and all dwarves are cranky heartless gold stealing jerks. The point of race is to say...this is where I started...not what I'm limited to. [/QUOTE]
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