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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3884359" data-attributes="member: 326"><p>Hey WarDragon matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Just making sure everything is crystal clear before people start popping off with "idiot" or "fascist" labels.</p><p></p><p></p><p></p><p>By what...not using the Great Wheel!? Hardly the cornerstone of D&D.</p><p></p><p></p><p> </p><p>Okay, so then whats your problem? People who like the Great Wheel can still use it because the material in your 3E Manual of the Planes is still relevant, just not the stats bit.</p><p></p><p>Personally I don't want to see another Manual of the Planes retelling and regurgitating the same material as before with different stats. Hence the reason I welcome something new.</p><p></p><p></p><p></p><p>No, they are just trying to reduce the magic items arms race that totally dominates high-level play and does so purely derived from boring maths based magic items (Cloak of Ressistance).</p><p></p><p>Its also a way to try and get characters to THINK about what items to use tactically rather than just add more and more items (or buff spells) to overcome problems.</p><p></p><p></p><p></p><p>Which bit, the problem or the solution?</p><p></p><p></p><p></p><p>Even though the vast majority of monster races used as PCs actually meant nothing more than a few points here and there to ability scores.</p><p></p><p>Personally I'd ratyher see something more substantial to differentiate playing a goblin to playing an orc or playing an ogre. Put some imagination into it rather than well the orc has 2 points more strength than the hobgoblin. </p><p></p><p></p><p></p><p>Wizards still feel like wizards...do you mean by virtue of being miles better than almost every other class at high level and totally dominating the game? Or do you mean by being next to useless at very low levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Incorrect. If we stat up a 20th-level dwarf and a 20th-level Elf there would be virtually no mechanical difference due to race at all.</p><p></p><p></p><p></p><p>...and how is that any different from 3/3.5E, except that they are now telling us the roles as opposed to not telling us!?</p><p></p><p></p><p></p><p>I have to keep second guessing you because up until now you had disclosed nothing but vitriol.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3884359, member: 326"] Hey WarDragon matey! :) Just making sure everything is crystal clear before people start popping off with "idiot" or "fascist" labels. By what...not using the Great Wheel!? Hardly the cornerstone of D&D. Okay, so then whats your problem? People who like the Great Wheel can still use it because the material in your 3E Manual of the Planes is still relevant, just not the stats bit. Personally I don't want to see another Manual of the Planes retelling and regurgitating the same material as before with different stats. Hence the reason I welcome something new. No, they are just trying to reduce the magic items arms race that totally dominates high-level play and does so purely derived from boring maths based magic items (Cloak of Ressistance). Its also a way to try and get characters to THINK about what items to use tactically rather than just add more and more items (or buff spells) to overcome problems. Which bit, the problem or the solution? Even though the vast majority of monster races used as PCs actually meant nothing more than a few points here and there to ability scores. Personally I'd ratyher see something more substantial to differentiate playing a goblin to playing an orc or playing an ogre. Put some imagination into it rather than well the orc has 2 points more strength than the hobgoblin. Wizards still feel like wizards...do you mean by virtue of being miles better than almost every other class at high level and totally dominating the game? Or do you mean by being next to useless at very low levels. :p Incorrect. If we stat up a 20th-level dwarf and a 20th-level Elf there would be virtually no mechanical difference due to race at all. ...and how is that any different from 3/3.5E, except that they are now telling us the roles as opposed to not telling us!? I have to keep second guessing you because up until now you had disclosed nothing but vitriol. [/QUOTE]
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