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4th Edition and the Immortals Handbook
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<blockquote data-quote="WarDragon" data-source="post: 3885164" data-attributes="member: 40917"><p>Those were two separate comments, and you know it, dude. 3E is a perfectly serviceable, and salvageable system.</p><p></p><p></p><p>The problem is that they're making so many changes, people who still like the Great Wheel will have to rewrite half the mechanics from scratch, like that nonsense about all devils being humanoid, and all demons being mindless beasts. Not to mention the new cosmology seems to be.... well, silly.</p><p></p><p></p><p>I still maintain that your hatred of these items is making a problem where one never existed. Higher numbers make the character feel more powerful, and there is a ton of precedent in the mythology you keep touting.</p><p></p><p></p><p></p><p>The fact that there's less uncertainty at higher levels. You rely on tactics instead of luck.</p><p></p><p></p><p>4 more Strength. And really, that's all some monsters are, tougher humans. No reason to go overboard on every one of them.</p><p></p><p>No need to get snarky. I meant that their statement about "every class will have per day, per encounter, and at will abilities" seems to be throwing resource management down the crapper. Some designer or other was quoted as saying that a wizard who'd used up all his spell slots will still be at 80% capacity; how is that in keeping with anything we know about D&D wizards?</p><p></p><p></p><p>The elf can never have as many hit points, and he can never get darkvision, stonecunning or be a Runesmith or Dwarven Defender. The dwarf can never be as agile, get martial proficiencies without burning a level or feat, and will always be 10 ft. slower. There's really no need to overcomplicate things more than that.</p><p></p><p></p><p>For example, a 3E fighter can be built as a hulking mass in plate mail, a dedicated weapon master, a rapier-wielding duelist, or a deadly-accurate archer. In 4E, if you don't want to stand in the front line taking hits, or don't want to specialize in a single weapon, you can't use the Fighter class.</p><p></p><p></p><p>I meant in 4E. From what we've been told, there's no way to make a monster unique without rewriting it as a whole new race, vaguely based on the MM entry.</p><p></p><p>I don't have the energy to pop the rest of your optimistic statements.</p></blockquote><p></p>
[QUOTE="WarDragon, post: 3885164, member: 40917"] Those were two separate comments, and you know it, dude. 3E is a perfectly serviceable, and salvageable system. The problem is that they're making so many changes, people who still like the Great Wheel will have to rewrite half the mechanics from scratch, like that nonsense about all devils being humanoid, and all demons being mindless beasts. Not to mention the new cosmology seems to be.... well, silly. I still maintain that your hatred of these items is making a problem where one never existed. Higher numbers make the character feel more powerful, and there is a ton of precedent in the mythology you keep touting. The fact that there's less uncertainty at higher levels. You rely on tactics instead of luck. 4 more Strength. And really, that's all some monsters are, tougher humans. No reason to go overboard on every one of them. No need to get snarky. I meant that their statement about "every class will have per day, per encounter, and at will abilities" seems to be throwing resource management down the crapper. Some designer or other was quoted as saying that a wizard who'd used up all his spell slots will still be at 80% capacity; how is that in keeping with anything we know about D&D wizards? The elf can never have as many hit points, and he can never get darkvision, stonecunning or be a Runesmith or Dwarven Defender. The dwarf can never be as agile, get martial proficiencies without burning a level or feat, and will always be 10 ft. slower. There's really no need to overcomplicate things more than that. For example, a 3E fighter can be built as a hulking mass in plate mail, a dedicated weapon master, a rapier-wielding duelist, or a deadly-accurate archer. In 4E, if you don't want to stand in the front line taking hits, or don't want to specialize in a single weapon, you can't use the Fighter class. I meant in 4E. From what we've been told, there's no way to make a monster unique without rewriting it as a whole new race, vaguely based on the MM entry. I don't have the energy to pop the rest of your optimistic statements. [/QUOTE]
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