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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3886075" data-attributes="member: 326"><p>Hey WarDragon dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I disagree with your latter statement. The problems are far too inherent to the system to be able to be fixed while retaining the same system. Its playable but its not a good system by any means.</p><p></p><p></p><p></p><p>I prefer to give my money for something new rather than something merely recycled, clearly you are not.</p><p></p><p></p><p></p><p>What mechanics are these?</p><p></p><p></p><p></p><p>A statement which was already debunked as nothing more than a vague generalism, not a hard and fast rule. The idea being to give Demons and Devils a better visual identity of their own.</p><p></p><p></p><p></p><p>Even if its actually more a case of representing Dante's Inferno (no, not one of your outbursts dante) and thus actually more myth inspired than the Great Wheel. </p><p></p><p> </p><p></p><p>Yet its seemingly this 'imaginary' problem WotC have set out to solve as one of the biggest flaws of 3/3.5E. Go figure. </p><p></p><p> </p><p></p><p>An unfortunate false dawn.</p><p></p><p></p><p></p><p>Where is the mythology supporting 3/3.5E's forcing immortals to wear epic cloaks of resistance? </p><p></p><p> </p><p></p><p>Ultimately yes. But that still doesn't make it a desirable thing so if you can avoid it you should avoid it.</p><p></p><p></p><p></p><p>Except that most of the time in 3/3.5E you rely on buffs and magic items rather than any actual tactics. Fighters barely have any tactics in 3/3.5E as it is. </p><p></p><p></p><p></p><p>If thats all they are then its borderline a waste of time to have them.</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> </p><p></p><p>Thats because resource management has been proven terribly flawed, simply because it created a likelihood that parties will simply go home to rest up (or rod of paradise or similar) and be at full strength every single encounter.</p><p></p><p></p><p></p><p>Past sacred cows are irrelevant. Whats fun IS relevant, and a useless wizard is no fun to play.</p><p></p><p>However, your example only highlights the previous point, since the chances are a wizard would simple rest up and regain their spells before tackling the next encounter.</p><p></p><p></p><p></p><p>Personally I see these racial talent trees as something akin to surrogate prestige classes but without all the baggage and hardwork.</p><p></p><p></p><p></p><p>Irrelevant. All those character styles will be catered for. Simply that they may not all be under the Fighter Class. You are worrying about nothing.</p><p></p><p></p><p></p><p>That remains to be seen.</p><p></p><p>However, in a worse case scenario you can always use a human fighter as base, give it 4 more strength and say its a gnoll fighter, since thats basically what most of the races amount to in 3/3.5E as it is.</p><p></p><p></p><p></p><p>But plenty of energy for calling people idiots.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3886075, member: 326"] Hey WarDragon dude! :) I disagree with your latter statement. The problems are far too inherent to the system to be able to be fixed while retaining the same system. Its playable but its not a good system by any means. I prefer to give my money for something new rather than something merely recycled, clearly you are not. What mechanics are these? A statement which was already debunked as nothing more than a vague generalism, not a hard and fast rule. The idea being to give Demons and Devils a better visual identity of their own. Even if its actually more a case of representing Dante's Inferno (no, not one of your outbursts dante) and thus actually more myth inspired than the Great Wheel. Yet its seemingly this 'imaginary' problem WotC have set out to solve as one of the biggest flaws of 3/3.5E. Go figure. An unfortunate false dawn. Where is the mythology supporting 3/3.5E's forcing immortals to wear epic cloaks of resistance? Ultimately yes. But that still doesn't make it a desirable thing so if you can avoid it you should avoid it. Except that most of the time in 3/3.5E you rely on buffs and magic items rather than any actual tactics. Fighters barely have any tactics in 3/3.5E as it is. If thats all they are then its borderline a waste of time to have them. :p Thats because resource management has been proven terribly flawed, simply because it created a likelihood that parties will simply go home to rest up (or rod of paradise or similar) and be at full strength every single encounter. Past sacred cows are irrelevant. Whats fun IS relevant, and a useless wizard is no fun to play. However, your example only highlights the previous point, since the chances are a wizard would simple rest up and regain their spells before tackling the next encounter. Personally I see these racial talent trees as something akin to surrogate prestige classes but without all the baggage and hardwork. Irrelevant. All those character styles will be catered for. Simply that they may not all be under the Fighter Class. You are worrying about nothing. That remains to be seen. However, in a worse case scenario you can always use a human fighter as base, give it 4 more strength and say its a gnoll fighter, since thats basically what most of the races amount to in 3/3.5E as it is. But plenty of energy for calling people idiots. [/QUOTE]
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