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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3924123" data-attributes="member: 326"><p>Hiya historian matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I always like the distinction of Intermediate and Greater, the latter for Pantheon heads. But it works just as easily with Lesser and Greater.</p><p></p><p></p><p></p><p>I think it is something like...</p><p></p><p>31-40 = double power per level (ie. the sum of everything gained at 31st is twice the power gained going from 29th to 30th, but while maintaining the same BAB, Saves, AC advancement)</p><p>41-50 = triple power per level</p><p>51-60 = quodruple power per level</p><p></p><p>(or possibly all the above at triple power per level, to make things simpler) </p><p></p><p>So that suggests each divine ability (if kept to the same regularity as feats) would be on average three times as powerful as a feat.</p><p></p><p>Possibly:</p><p></p><p>Odd levels = Choose Portfolio Talent</p><p>Even Levels = Gain Ability Score Boost (or swop for Divine Ability)</p><p></p><p>I'm also thinking that Disciple and Prophet would be the same thing, except that a Disciple would serve a higher power and a Prophet would be self-serving (a bit like a Cult Leader).</p><p></p><p>Similarly you could have Champion and Quasi-deity, wherein the Champion serves and the Quasi-deity does not. </p><p></p><p></p><p></p><p>I have thought about that but I am not sure what the best method is yet. Certainly the ten level structure itself has merit, but whether each will parallel previous IH designations is another matter.</p><p></p><p>The math seems to suggest that over the 30 levels each Sidereal level should be worth 10 mortal levels, with each Eternal level worth 33 mortal levels.</p><p></p><p>But I am not sure about the various Demiurge Stages, they may be redundant or merged into the 61-90 span.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3924123, member: 326"] Hiya historian matey! :) I always like the distinction of Intermediate and Greater, the latter for Pantheon heads. But it works just as easily with Lesser and Greater. I think it is something like... 31-40 = double power per level (ie. the sum of everything gained at 31st is twice the power gained going from 29th to 30th, but while maintaining the same BAB, Saves, AC advancement) 41-50 = triple power per level 51-60 = quodruple power per level (or possibly all the above at triple power per level, to make things simpler) So that suggests each divine ability (if kept to the same regularity as feats) would be on average three times as powerful as a feat. Possibly: Odd levels = Choose Portfolio Talent Even Levels = Gain Ability Score Boost (or swop for Divine Ability) I'm also thinking that Disciple and Prophet would be the same thing, except that a Disciple would serve a higher power and a Prophet would be self-serving (a bit like a Cult Leader). Similarly you could have Champion and Quasi-deity, wherein the Champion serves and the Quasi-deity does not. I have thought about that but I am not sure what the best method is yet. Certainly the ten level structure itself has merit, but whether each will parallel previous IH designations is another matter. The math seems to suggest that over the 30 levels each Sidereal level should be worth 10 mortal levels, with each Eternal level worth 33 mortal levels. But I am not sure about the various Demiurge Stages, they may be redundant or merged into the 61-90 span. [/QUOTE]
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