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4th Edition and the Immortals Handbook
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<blockquote data-quote="Alzrius" data-source="post: 4017913" data-attributes="member: 8461"><p>Fair enough.</p><p></p><p></p><p></p><p>I don't mean any slight, but there's room to consider that it is, in fact, you. Simply consider the many people who have no problem with high-level and epic-level play, for example. If <em>you think</em> that the game is obscure, complicated, and arcane, there's room to understand that it's just that you think of it that way.</p><p></p><p></p><p></p><p>Two words do not inflate the stat block to any unreasonable degree. Likewise, listing several extra skills don't make it harder to run the creature.</p><p></p><p></p><p></p><p>They're not all listed in one place like that. Half of those powers are self-explanatory and easy to remember at-a-glance (namely the DR, immunities, resistances, and skills). The others are active abilities that it only uses if the DM wants it to, so those aren't a factor to keep track of except to give a quick once-over when deciding what the monster is going to do. Finally, a number of those are further explained below the stat block, so it's not like that information isn't right there.</p><p></p><p>Simply put, I don't see how the above is more than an experienced, competent DM can handle.</p><p></p><p></p><p></p><p>"Wade through" all of them? Is it really that hard to remember that it's immune to fire when a PC used a <em>fireball</em>? To subtract 10 points of acid damage from the <em>acid arrow</em>? This isn't that difficult. Likewise, the fact that it's tactics section doesn't use all of its powers is a good thing - it has more options in combat than can be summarized in a paragraph.</p><p></p><p></p><p></p><p>Or, as has been suggested, just use a different monster if you want one with vastly different powers. The 3.5 pit fiend has a lot of powers and so can do many different things, that's a natural byproduct of having a lot of options - the result is not to trim down the options of all higher level monsters.</p><p></p><p></p><p></p><p>You don't know that it won't use them in a fight, because every fight with even an unaltered pit fiend has the potential to be different. As it should be.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4017913, member: 8461"] Fair enough. I don't mean any slight, but there's room to consider that it is, in fact, you. Simply consider the many people who have no problem with high-level and epic-level play, for example. If [i]you think[/i] that the game is obscure, complicated, and arcane, there's room to understand that it's just that you think of it that way. Two words do not inflate the stat block to any unreasonable degree. Likewise, listing several extra skills don't make it harder to run the creature. They're not all listed in one place like that. Half of those powers are self-explanatory and easy to remember at-a-glance (namely the DR, immunities, resistances, and skills). The others are active abilities that it only uses if the DM wants it to, so those aren't a factor to keep track of except to give a quick once-over when deciding what the monster is going to do. Finally, a number of those are further explained below the stat block, so it's not like that information isn't right there. Simply put, I don't see how the above is more than an experienced, competent DM can handle. "Wade through" all of them? Is it really that hard to remember that it's immune to fire when a PC used a [i]fireball[/i]? To subtract 10 points of acid damage from the [i]acid arrow[/i]? This isn't that difficult. Likewise, the fact that it's tactics section doesn't use all of its powers is a good thing - it has more options in combat than can be summarized in a paragraph. Or, as has been suggested, just use a different monster if you want one with vastly different powers. The 3.5 pit fiend has a lot of powers and so can do many different things, that's a natural byproduct of having a lot of options - the result is not to trim down the options of all higher level monsters. You don't know that it won't use them in a fight, because every fight with even an unaltered pit fiend has the potential to be different. As it should be. [/QUOTE]
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