Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dante58701" data-source="post: 4018006" data-attributes="member: 40336"><p><strong>The Horrible Statblock</strong></p><p></p><p>PIT FIEND</p><p></p><p>Nobles of the Nine Hells, pit fiends form an elite ruling class that oversees vast numbers of lesser devils. Only the archdevils known as the Lords of the Nine stand higher than the pit fiends.</p><p></p><p>Each pit fiend is lord of a large domain within one of the layers of the Nine Hells and is vassal to the archdevil who rules that layer. A pit fiend might govern a city, command a fortress, lead a great legion, or serve as a seneschal or counselor for an archdevil. With the exception of Asmodeus, each Lord of the Nine commands no more than a dozen or so pit fiends.</p><p></p><p>As the lords, barons, viziers, and generals of the Nine Hells, pit fiends rarely confront adventurers in person. They are the progenitors of devilish schemes, and they step in only when important plans go awry or when great plots reach fruition. In the Nine Hells proper, pit fiends command vast numbers of lesser devils. Penetrating the defenses of a pit fiend's castle and destroying the mighty devil in its own demesne is a deed of truly epic proportions.</p><p></p><p>Description</p><p>This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols.</p><p></p><p>Pit Fiend Level 26 Elite Soldier (Leader)</p><p>Large immortal humanoid (devil) XP 18,000</p><p>Initiative +22 Senses Perception +23; darkvision</p><p>Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls.</p><p>Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage.</p><p>HP 350; Bloodied 175</p><p>AC 44; Fortitude 42, Reflex 38, Will 40</p><p>Resist 30 fire, 15 poison</p><p>Saving Throws +2</p><p>Speed 12, fly 12 (clumsy), teleport 10</p><p>Action Points 1</p><p>Melee Flametouched Mace (standard; at-will) • Fire, Weapon</p><p>Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends).</p><p>Melee Tail Sting (standard; at-will) • Poison</p><p>+31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. Followup: +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects).</p><p>Melee Pit Fiend Frenzy (standard; at-will)</p><p>The pit fiend makes a flametouched mace attack and a tail sting attack.</p><p>Ranged Point of Terror (minor; at-will) • Fear</p><p>Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn.</p><p>Ranged Irresistible Command (minor 1/round; at-will) • Charm, Fire</p><p>Range 10; affects one allied devil of lower level than the pit fiend; the target immediately slides up to 5 squares and explodes, dealing 2d10+5 fire damage to all creatures in a close burst 2. The exploding devil is destroyed.</p><p>Infernal Summons (standard; encounter) • Conjuration</p><p>The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit fiend (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. The pit fiend chooses to summon one of the following groups of devils:</p><p></p><p> * 8 legion devil legionnaires (level 21), or</p><p> * 2 war devils (level 22), or</p><p> * 1 war devil (level 22) and 4 legion devil legionnaires (level 21)</p><p></p><p>Tactical Teleport (standard; recharge 4 5 6) • Teleportation</p><p>The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any other unoccupied squares within 10 squares of the pit fiend.</p><p>Alignment Evil</p><p>Languages Supernal</p><p>Skills Bluff +27, Intimidate +27, Religion +24</p><p>Str 32 (+24) Dex 24 (+20) Wis 20 (+18)</p><p>Con 27 (+21) Int 22 (+19) Cha 28 (+22)</p><p>Equipment flametouched mace, noble signet ring</p><p></p><p>Pit Fiend Tactics</p><p>A pit fiend fights close to its enemies, catching them in its aura of fear and aura of fire. On the first round of combat, it spends an action point to use infernal summons. It then uses point of terror against a tough-looking foe and tactical teleport to place two allies in flanking positions around that foe. With its remaining minor action, the pit fiend uses irresistible command on an ally within range.</p><p></p><p>A pit fiend alternates between point of terror and irresistible command, sometimes using both if it has a spare move action it can replace with a minor action. Otherwise, the pit fiend uses pit fiend frenzy, teleporting as needed to gain a better position.</p><p></p><p>A pit fiend does not sacrifice its life needlessly and makes a tactical retreat if death is imminent.</p><p></p><p>Pit Fiend Lore</p><p>A character knows the following information with a successful Religion check:</p><p></p><p>DC 25: Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city, or army in its master's domain.</p><p></p><p>DC 30: Once every 99 years, a pit fiend can grant a mortal's wish by performing a terrible ritual. Only the most powerful and promising of mortals are offered such a temptation.</p><p></p><p>DC 35: Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus.</p></blockquote><p></p>
[QUOTE="dante58701, post: 4018006, member: 40336"] [b]The Horrible Statblock[/b] PIT FIEND Nobles of the Nine Hells, pit fiends form an elite ruling class that oversees vast numbers of lesser devils. Only the archdevils known as the Lords of the Nine stand higher than the pit fiends. Each pit fiend is lord of a large domain within one of the layers of the Nine Hells and is vassal to the archdevil who rules that layer. A pit fiend might govern a city, command a fortress, lead a great legion, or serve as a seneschal or counselor for an archdevil. With the exception of Asmodeus, each Lord of the Nine commands no more than a dozen or so pit fiends. As the lords, barons, viziers, and generals of the Nine Hells, pit fiends rarely confront adventurers in person. They are the progenitors of devilish schemes, and they step in only when important plans go awry or when great plots reach fruition. In the Nine Hells proper, pit fiends command vast numbers of lesser devils. Penetrating the defenses of a pit fiend's castle and destroying the mighty devil in its own demesne is a deed of truly epic proportions. Description This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols. Pit Fiend Level 26 Elite Soldier (Leader) Large immortal humanoid (devil) XP 18,000 Initiative +22 Senses Perception +23; darkvision Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls. Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage. HP 350; Bloodied 175 AC 44; Fortitude 42, Reflex 38, Will 40 Resist 30 fire, 15 poison Saving Throws +2 Speed 12, fly 12 (clumsy), teleport 10 Action Points 1 Melee Flametouched Mace (standard; at-will) • Fire, Weapon Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends). Melee Tail Sting (standard; at-will) • Poison +31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. Followup: +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects). Melee Pit Fiend Frenzy (standard; at-will) The pit fiend makes a flametouched mace attack and a tail sting attack. Ranged Point of Terror (minor; at-will) • Fear Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn. Ranged Irresistible Command (minor 1/round; at-will) • Charm, Fire Range 10; affects one allied devil of lower level than the pit fiend; the target immediately slides up to 5 squares and explodes, dealing 2d10+5 fire damage to all creatures in a close burst 2. The exploding devil is destroyed. Infernal Summons (standard; encounter) • Conjuration The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit fiend (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. The pit fiend chooses to summon one of the following groups of devils: * 8 legion devil legionnaires (level 21), or * 2 war devils (level 22), or * 1 war devil (level 22) and 4 legion devil legionnaires (level 21) Tactical Teleport (standard; recharge 4 5 6) • Teleportation The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any other unoccupied squares within 10 squares of the pit fiend. Alignment Evil Languages Supernal Skills Bluff +27, Intimidate +27, Religion +24 Str 32 (+24) Dex 24 (+20) Wis 20 (+18) Con 27 (+21) Int 22 (+19) Cha 28 (+22) Equipment flametouched mace, noble signet ring Pit Fiend Tactics A pit fiend fights close to its enemies, catching them in its aura of fear and aura of fire. On the first round of combat, it spends an action point to use infernal summons. It then uses point of terror against a tough-looking foe and tactical teleport to place two allies in flanking positions around that foe. With its remaining minor action, the pit fiend uses irresistible command on an ally within range. A pit fiend alternates between point of terror and irresistible command, sometimes using both if it has a spare move action it can replace with a minor action. Otherwise, the pit fiend uses pit fiend frenzy, teleporting as needed to gain a better position. A pit fiend does not sacrifice its life needlessly and makes a tactical retreat if death is imminent. Pit Fiend Lore A character knows the following information with a successful Religion check: DC 25: Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city, or army in its master's domain. DC 30: Once every 99 years, a pit fiend can grant a mortal's wish by performing a terrible ritual. Only the most powerful and promising of mortals are offered such a temptation. DC 35: Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
Top