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4th Edition and the Immortals Handbook
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<blockquote data-quote="dante58701" data-source="post: 4018105" data-attributes="member: 40336"><p>Ok</p><p></p><p>a. YAY!!! MY VERY OWN MACE!!! I'M SO HAPPY!!! ...first off...PIT FIENDS don't need a mace to pulverize their enemies, and certainly not one so pathetically underpowered. Their claws, bite, wings, and constricting tail would have been far more devastating. Appropriately so considering they are LORDS OF HELL!!! Not BOYSCOUTS FROM EARTH!!! Plus...they can already move and attack in the same round, it's called charging and bullrushing. This wimpy little mace and unintelligently designed tail sting (a rip off of 3.5 imps) is just stupid. The sting might have been ok, if and only if, they had allowed it as an alternative attack instead of a pathetic waste of an attack.</p><p></p><p>b. Overinflated hit points is absolutely pointless. Damage Reduction made it so you couldn't even scratch them. Now any idiot with a weapon can harm them.</p><p></p><p>c. THEY ARE BORN OF THE FIRES OF HELL IN THE PIT OF PHLEGETHOS!!! THEY SHOULD BE IMPERVIOUS TO FIRE. This resistance to fire crap is just that, crap. As for the all around resistance, those are a result of the HARSH nature of HELL. HELL is not just some jaunty little place you can go have a picnic in. IT IS HELL!!! A NIGHTMARE!!! HORROR!!! Not, "Hey Bob, theres a pit tard, lets go get some more experience points.</p><p></p><p>d. Regeneration was a GREAT THING...it means...oh yeah, limbs grow back after being hacked off. Not to mention virtual indestructibility except, to Holy weapons.</p><p></p><p>e. Spell Resistance...also a must, I don't think they could survive without it in a highly evolved magic infused dimension with nightmarish horrors.</p><p></p><p>f. Disease, how can you not realize it's true importance?!?!?! PIT FIENDS SPREAD DISEASES. AS IN PLAGUES!!! TO MAKE PEOPLE SUFFER HORRIBLY!!! Pit Fiends are not just about HACKING AND SLASHING, they are about torture and abuse!!! My mind is boggled when people don't get this.</p><p></p><p>g. SPELL-LIKE ABILITIES...PIT FIENDS ARE MAGICAL...THEY NEED THESE ABILITIES TO KEEP MINIONS IN LINE AND PLOT HORROR!!! Do they need millions of them, no...but about 10-15 is a better idea than ZERO!!!</p><p></p><p>h. Fiery Auras are more of a detriment than a boon, "YAY, I BURNED DOWN THE BUILDING AROUND ME WHEN I WAS SUMMONED BY A MORTAL AND NOW THEY ARE DEAD AND I HAVE TO GO BACK TO HELL WITHOUT MAKING MY BARGAIN FOR THEIR SOUL!!!-Retarded Fat Imp"</p><p></p><p>i. Their minions are NOT far more powerful. They have inflated Hit Points. Inflated Hit Points does not mean more powerful. Anyone with VAMPIRIC TOUCH can inflate their hit points.</p><p></p><p>j. They summon their minions to their side already, by summoning them in the first place.</p><p></p><p>k. Wasting time destroying minions in combat is senseless, they might as well slit their own throats and call it a day.</p><p></p><p>l. Teleporting as a move action? How about a Free Action instead...Quicken Spell-Like Ability...it's far more effective.</p><p></p><p>And the appearance if the new Pit Imp is just pathetic, it looks like a bad drawing of Orcus.</p><p></p><p>I guess I'm just frustrated that most people these days have no understanding of plotlines or tactics. Dungeons & Dragons was never intended to be Hack'n'Slash. That's what miniature games are for.</p><p></p><p>Unfortunately Dungeons & Dragons has officially died with 3.5. No more challenging monsters, no more tactics, no more strategies. Just stupid monsters with little to no real abilities and a couple of "COOL LOOKING" special effects, which are so lame in combat as to be nearly useless, if not outright hindering.</p></blockquote><p></p>
[QUOTE="dante58701, post: 4018105, member: 40336"] Ok a. YAY!!! MY VERY OWN MACE!!! I'M SO HAPPY!!! ...first off...PIT FIENDS don't need a mace to pulverize their enemies, and certainly not one so pathetically underpowered. Their claws, bite, wings, and constricting tail would have been far more devastating. Appropriately so considering they are LORDS OF HELL!!! Not BOYSCOUTS FROM EARTH!!! Plus...they can already move and attack in the same round, it's called charging and bullrushing. This wimpy little mace and unintelligently designed tail sting (a rip off of 3.5 imps) is just stupid. The sting might have been ok, if and only if, they had allowed it as an alternative attack instead of a pathetic waste of an attack. b. Overinflated hit points is absolutely pointless. Damage Reduction made it so you couldn't even scratch them. Now any idiot with a weapon can harm them. c. THEY ARE BORN OF THE FIRES OF HELL IN THE PIT OF PHLEGETHOS!!! THEY SHOULD BE IMPERVIOUS TO FIRE. This resistance to fire crap is just that, crap. As for the all around resistance, those are a result of the HARSH nature of HELL. HELL is not just some jaunty little place you can go have a picnic in. IT IS HELL!!! A NIGHTMARE!!! HORROR!!! Not, "Hey Bob, theres a pit tard, lets go get some more experience points. d. Regeneration was a GREAT THING...it means...oh yeah, limbs grow back after being hacked off. Not to mention virtual indestructibility except, to Holy weapons. e. Spell Resistance...also a must, I don't think they could survive without it in a highly evolved magic infused dimension with nightmarish horrors. f. Disease, how can you not realize it's true importance?!?!?! PIT FIENDS SPREAD DISEASES. AS IN PLAGUES!!! TO MAKE PEOPLE SUFFER HORRIBLY!!! Pit Fiends are not just about HACKING AND SLASHING, they are about torture and abuse!!! My mind is boggled when people don't get this. g. SPELL-LIKE ABILITIES...PIT FIENDS ARE MAGICAL...THEY NEED THESE ABILITIES TO KEEP MINIONS IN LINE AND PLOT HORROR!!! Do they need millions of them, no...but about 10-15 is a better idea than ZERO!!! h. Fiery Auras are more of a detriment than a boon, "YAY, I BURNED DOWN THE BUILDING AROUND ME WHEN I WAS SUMMONED BY A MORTAL AND NOW THEY ARE DEAD AND I HAVE TO GO BACK TO HELL WITHOUT MAKING MY BARGAIN FOR THEIR SOUL!!!-Retarded Fat Imp" i. Their minions are NOT far more powerful. They have inflated Hit Points. Inflated Hit Points does not mean more powerful. Anyone with VAMPIRIC TOUCH can inflate their hit points. j. They summon their minions to their side already, by summoning them in the first place. k. Wasting time destroying minions in combat is senseless, they might as well slit their own throats and call it a day. l. Teleporting as a move action? How about a Free Action instead...Quicken Spell-Like Ability...it's far more effective. And the appearance if the new Pit Imp is just pathetic, it looks like a bad drawing of Orcus. I guess I'm just frustrated that most people these days have no understanding of plotlines or tactics. Dungeons & Dragons was never intended to be Hack'n'Slash. That's what miniature games are for. Unfortunately Dungeons & Dragons has officially died with 3.5. No more challenging monsters, no more tactics, no more strategies. Just stupid monsters with little to no real abilities and a couple of "COOL LOOKING" special effects, which are so lame in combat as to be nearly useless, if not outright hindering. [/QUOTE]
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