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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4067479" data-attributes="member: 326"><p>Howdy Ltheb mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Agreed - its a much more elegant system.</p><p></p><p></p><p></p><p>I think they have stated that in 4E Fireball won't be 1d6 per level.</p><p></p><p>Judging by the Rogue damage, I think we can expect much lower damage from area affect spells. Since a Striker deals more damage to single targets than Controllers (who deal lower damage but to a greater number of targets).</p><p></p><p>So if a L30 Rogue is dealing maybe 50 damage to a single target (or more on a crit) then I cannot see a Fireball dealing more than that.</p><p></p><p></p><p></p><p>Well of course even if you average 50 damage per round when you hit, you might not hit every time, so I can see a fight versus Orcus (or indeed fights in general) lasting a few more rounds in 4E. Remember also that its designed to have encounters with multiple opponents, while solo monsters are designed to be as tough as multiple opponents. I'd say 8-10 rounds will be the standard. </p><p> </p><p> </p><p></p><p>Was the math ever inspiring I wonder? It seems to me that 4E will be more like 1E power only without the caps.</p><p></p><p>I am also pondering the sanity of anything over 100 Levels in 4E. Thats not to say we can't have Time Lords, but simply that its always going to be best to condense the math as much as possible.</p><p></p><p>Unlike 3.5E where we have (via version 5 of the CR/EL system) a scaling system based on multipliers (ie. The party can fight something 1.5 times (or x2) more powerful than themselves) I think 4E will have a more static scaling with perhaps coverage of about 20 effective levels. By effective levels I mean the difference between a Level 30 Minion and a Level 30 Solo monster may be effectively 20 levels even if they are both level 30...and I am just guesstimating numbers here.</p><p></p><p>So I think Level 9000 may just be an irrelevance. Much better to have everything taper to a point (say Level 100) and then flesh everything out with cosmic, transcendental and omnific powers rather than ever inflating math.</p><p></p><p></p><p></p><p>By better, you mean higher math. I don't think 4E is as much about the math as it is about ideas and tactical applications of powers. Certainly I think its going to be more a case of powers doing x, y and z rather than dealing x3 damage.</p><p></p><p>You noted one example, the ability to heal damage versus raw damaging power.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4067479, member: 326"] Howdy Ltheb mate! :) Agreed - its a much more elegant system. I think they have stated that in 4E Fireball won't be 1d6 per level. Judging by the Rogue damage, I think we can expect much lower damage from area affect spells. Since a Striker deals more damage to single targets than Controllers (who deal lower damage but to a greater number of targets). So if a L30 Rogue is dealing maybe 50 damage to a single target (or more on a crit) then I cannot see a Fireball dealing more than that. Well of course even if you average 50 damage per round when you hit, you might not hit every time, so I can see a fight versus Orcus (or indeed fights in general) lasting a few more rounds in 4E. Remember also that its designed to have encounters with multiple opponents, while solo monsters are designed to be as tough as multiple opponents. I'd say 8-10 rounds will be the standard. Was the math ever inspiring I wonder? It seems to me that 4E will be more like 1E power only without the caps. I am also pondering the sanity of anything over 100 Levels in 4E. Thats not to say we can't have Time Lords, but simply that its always going to be best to condense the math as much as possible. Unlike 3.5E where we have (via version 5 of the CR/EL system) a scaling system based on multipliers (ie. The party can fight something 1.5 times (or x2) more powerful than themselves) I think 4E will have a more static scaling with perhaps coverage of about 20 effective levels. By effective levels I mean the difference between a Level 30 Minion and a Level 30 Solo monster may be effectively 20 levels even if they are both level 30...and I am just guesstimating numbers here. So I think Level 9000 may just be an irrelevance. Much better to have everything taper to a point (say Level 100) and then flesh everything out with cosmic, transcendental and omnific powers rather than ever inflating math. By better, you mean higher math. I don't think 4E is as much about the math as it is about ideas and tactical applications of powers. Certainly I think its going to be more a case of powers doing x, y and z rather than dealing x3 damage. You noted one example, the ability to heal damage versus raw damaging power. [/QUOTE]
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