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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4077005" data-attributes="member: 326"><p>Howdy Fieari mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I read that late last night. Personally I think it sounds great. The crazier the better. Of course I'll just have to up the ante for the eventual 4E Immortal's Handbook rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So far the only thing about 4E that is worrying me (as a designer) is the amount of monsters needed. Luckily the monsters will be far easier to design, so at the very least that should cancel out the problem.</p><p></p><p>So its the logistics of the 10 encounters to level up, with potentially multiple monsters per encounter. So if you want to get from Level 31 to Level 33 thats 30 encounters. If we want an Undead themed campaign (over those levels) then how many Demigod Tiered Undead do I need to create to keep things interesting?</p><p></p><p>We could possibly break that down to say 1/3 will be existing monsters (from the Monster Manual) - possibly changed in some way (such as adding Templates or creating minion versions of existing monsters), 1/3 could be NPCs, but that still leaves you with 1/3 to be new monsters or at least monsters specifically designed for those levels.</p><p></p><p>So that means (as a designer) you may need 3-4 monsters per level. Between Levels 31-60 thats 100 monsters...and thats for each theme (Angels, Dragons, Undead, Umbrals, Devils etc.)</p><p></p><p>If I am carrying the weight of Immortal Campaigns on my shoulders then its up to me to design these monsters. </p><p></p><p>However, 100+ monsters of each type is (given my track record) way beyond me (in terms of time needed, although I still think I could design that many). However, there are a number of ways around that.</p><p></p><p>1) Multiple power levels for the same monster (Dragons are the obvious example here)</p><p>2) Multiple variants of the same monster (my treatment of Golems showcases this well)</p><p>3) Multiple power roles for the same monster (such as an Elite 31st-level monster then a 36th-level standard version and a 46th-level Minion version)</p><p>4) New Templates</p><p></p><p>I've sort of been toying with the Pseudonatural Bestiary Monster List just to see what pieces fit where and how many monsters would cover what I wanted to do (Levels 21-60 being the focus with 61-100 touched upon).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4077005, member: 326"] Howdy Fieari mate! :) I read that late last night. Personally I think it sounds great. The crazier the better. Of course I'll just have to up the ante for the eventual 4E Immortal's Handbook rules. ;) So far the only thing about 4E that is worrying me (as a designer) is the amount of monsters needed. Luckily the monsters will be far easier to design, so at the very least that should cancel out the problem. So its the logistics of the 10 encounters to level up, with potentially multiple monsters per encounter. So if you want to get from Level 31 to Level 33 thats 30 encounters. If we want an Undead themed campaign (over those levels) then how many Demigod Tiered Undead do I need to create to keep things interesting? We could possibly break that down to say 1/3 will be existing monsters (from the Monster Manual) - possibly changed in some way (such as adding Templates or creating minion versions of existing monsters), 1/3 could be NPCs, but that still leaves you with 1/3 to be new monsters or at least monsters specifically designed for those levels. So that means (as a designer) you may need 3-4 monsters per level. Between Levels 31-60 thats 100 monsters...and thats for each theme (Angels, Dragons, Undead, Umbrals, Devils etc.) If I am carrying the weight of Immortal Campaigns on my shoulders then its up to me to design these monsters. However, 100+ monsters of each type is (given my track record) way beyond me (in terms of time needed, although I still think I could design that many). However, there are a number of ways around that. 1) Multiple power levels for the same monster (Dragons are the obvious example here) 2) Multiple variants of the same monster (my treatment of Golems showcases this well) 3) Multiple power roles for the same monster (such as an Elite 31st-level monster then a 36th-level standard version and a 46th-level Minion version) 4) New Templates I've sort of been toying with the Pseudonatural Bestiary Monster List just to see what pieces fit where and how many monsters would cover what I wanted to do (Levels 21-60 being the focus with 61-100 touched upon). [/QUOTE]
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