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4th Edition and the Immortals Handbook
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<blockquote data-quote="historian" data-source="post: 4089630" data-attributes="member: 13438"><p>Hey Dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Let's hope you are right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Now there you go again with new terminology. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>What in the world is a "Proto-god?" You must give me an example.</p><p></p><p> </p><p></p><p>Hopefully they will cite you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>That would mean Surtur = 398 Pit Fiends in 4e. I don't have a problem with this at all, but in 3.X (although I am working off the v4 document) he would only = 79 Pit Fiends.</p><p></p><p>Oh yeah, that whole CR/EL relationship has changed hasn't it?</p><p></p><p></p><p></p><p>I hope, like some others, that all four versions will ultimately be represented and that the design transition between the four alternatives will be straightforward and seamless.</p><p></p><p> </p><p></p><p>Power level compatibility in a nutshell, including the aforementioned example (Surtur as Solo, Elite, etc.).</p><p></p><p>I'm worried about the law of diminishing marginal returns kicking in. If the design is such where one hundred 100XP critters are the same as one 10,000XP critter then they will have really, really done something. </p><p></p><p>Not to mention making the 4th Edition IH about 1,000 times easier for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>BTW, has anyone mentioned to Dante that 4e Fey are slotted to be much "edgier" than their 3.X counterparts?</p></blockquote><p></p>
[QUOTE="historian, post: 4089630, member: 13438"] Hey Dude! :) Let's hope you are right. :) Now there you go again with new terminology. :p What in the world is a "Proto-god?" You must give me an example. Hopefully they will cite you? :) That would mean Surtur = 398 Pit Fiends in 4e. I don't have a problem with this at all, but in 3.X (although I am working off the v4 document) he would only = 79 Pit Fiends. Oh yeah, that whole CR/EL relationship has changed hasn't it? I hope, like some others, that all four versions will ultimately be represented and that the design transition between the four alternatives will be straightforward and seamless. Power level compatibility in a nutshell, including the aforementioned example (Surtur as Solo, Elite, etc.). I'm worried about the law of diminishing marginal returns kicking in. If the design is such where one hundred 100XP critters are the same as one 10,000XP critter then they will have really, really done something. Not to mention making the 4th Edition IH about 1,000 times easier for you. :) BTW, has anyone mentioned to Dante that 4e Fey are slotted to be much "edgier" than their 3.X counterparts? [/QUOTE]
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