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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4091050" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I thought it was to allow for larger numbers of opponents in the encounter.</p><p></p><p></p><p></p><p>Thats what I initially thought, but now I am not so sure. I think it would be interesting to have certain gods have generic minions (ie. bodyguards) to be encountered with them.</p><p></p><p>I mean you don't want to have to run Thanatos (for instance) with half a dozen unique Oinodaemons (former elites, now minions) because they'll just have too many powers to keep track of.</p><p></p><p>So better to have maybe Thanatos and 13 Necroloth (failed Oinioloth) minions, or some other combination of maybe Thanatos and 1-3 different monster types. I think unique characters should always (where possible) be elites, so you wouldn't want to make a habit of running more than two at a atime in any given encounter.</p><p></p><p>So rather than have all immortal encounters made up of former Solo and Elite monsters better to have some minions and some standard monsters at those levels as well.</p><p></p><p></p><p></p><p>True but using Surtur as a minion (without a newer version of his statblock) means you have a minion with a half a dozen different abilities. Now factor that x12 or whatever (for 12 unique minions and one Elite monster) and you have possibly way too many things to keep track of.</p><p></p><p>Its notable that in the Encounter groups released so far (for Bodaks and BoneClaws) that they tend to have 3 different monster types.</p><p></p><p><strong>Boneclaw </strong> encounter:</p><p></p><p>2 Boneclaws, 1 Lich, 1 Shield Guardian</p><p></p><p><strong>Bodak </strong> Encounter: </p><p></p><p>2 Bodak Reavers, 1 Cambion Hellfire Magus, 2 Slaughter Wights.</p><p></p><p></p><p></p><p>How do you get that? I thought it was a few hundred myself, you simply divide the bigger XP total by the lesser one.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4091050, member: 326"] Hiya mate! :) I thought it was to allow for larger numbers of opponents in the encounter. Thats what I initially thought, but now I am not so sure. I think it would be interesting to have certain gods have generic minions (ie. bodyguards) to be encountered with them. I mean you don't want to have to run Thanatos (for instance) with half a dozen unique Oinodaemons (former elites, now minions) because they'll just have too many powers to keep track of. So better to have maybe Thanatos and 13 Necroloth (failed Oinioloth) minions, or some other combination of maybe Thanatos and 1-3 different monster types. I think unique characters should always (where possible) be elites, so you wouldn't want to make a habit of running more than two at a atime in any given encounter. So rather than have all immortal encounters made up of former Solo and Elite monsters better to have some minions and some standard monsters at those levels as well. True but using Surtur as a minion (without a newer version of his statblock) means you have a minion with a half a dozen different abilities. Now factor that x12 or whatever (for 12 unique minions and one Elite monster) and you have possibly way too many things to keep track of. Its notable that in the Encounter groups released so far (for Bodaks and BoneClaws) that they tend to have 3 different monster types. [B]Boneclaw [/B] encounter: 2 Boneclaws, 1 Lich, 1 Shield Guardian [B]Bodak [/B] Encounter: 2 Bodak Reavers, 1 Cambion Hellfire Magus, 2 Slaughter Wights. How do you get that? I thought it was a few hundred myself, you simply divide the bigger XP total by the lesser one. [/QUOTE]
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