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4th Edition and the Immortals Handbook
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<blockquote data-quote="Pssthpok" data-source="post: 4118075" data-attributes="member: 34725"><p>Hey hey, UK!</p><p></p><p></p><p></p><p>Okay, a level 6 Minion has 10 HP while a level 6 brute has over 80. Looks like a one-hit kill to me, but it's not how I said it was. </p><p></p><p></p><p></p><p>PURE conjecture, am I right? No 35th-level minions have been previewed. And i strongly doubt stripping away the multiple actions/special attacks to move from an Elite to a Minion is really all that "simple"; it's probably got a tad more to it that that.</p><p></p><p>Look, Krust, let me be frank: your track record is rather sullied with this whole Ascension mess. The idea that you're jumping ship now (Ascension's continued delays only supporting this idea) only colors the circumstances, especially with the Leaning Tower of Power that the IHB really is being your main real resume item (stable at the base, obviously skewed the higher up you go, almost immediately). </p><p></p><p>When you start on about how you've sussed 4E XP and how you can already guesstimate how to convert between massively disparate monster types <em>sans</em> any real mechanical examples of the process... when you 'tell' us, with faux authority, how XP or HP are calculated... it's sketchy, even if it may be in the ballpark, and it would take a lot to put any faith back in me, man. I'm sad to say that, but it's the way I've come to feel in the past two years.</p><p></p><p>At the end of the day, though, I think your design mentality will fit better in a 4E framework. Less imprisonment to the subsystems in monster design, Epic Inside, etc. But the idea that you can 'guess' how the game works at the stage is, well... I need some salt for that.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 4118075, member: 34725"] Hey hey, UK! Okay, a level 6 Minion has 10 HP while a level 6 brute has over 80. Looks like a one-hit kill to me, but it's not how I said it was. PURE conjecture, am I right? No 35th-level minions have been previewed. And i strongly doubt stripping away the multiple actions/special attacks to move from an Elite to a Minion is really all that "simple"; it's probably got a tad more to it that that. Look, Krust, let me be frank: your track record is rather sullied with this whole Ascension mess. The idea that you're jumping ship now (Ascension's continued delays only supporting this idea) only colors the circumstances, especially with the Leaning Tower of Power that the IHB really is being your main real resume item (stable at the base, obviously skewed the higher up you go, almost immediately). When you start on about how you've sussed 4E XP and how you can already guesstimate how to convert between massively disparate monster types [i]sans[/i] any real mechanical examples of the process... when you 'tell' us, with faux authority, how XP or HP are calculated... it's sketchy, even if it may be in the ballpark, and it would take a lot to put any faith back in me, man. I'm sad to say that, but it's the way I've come to feel in the past two years. At the end of the day, though, I think your design mentality will fit better in a 4E framework. Less imprisonment to the subsystems in monster design, Epic Inside, etc. But the idea that you can 'guess' how the game works at the stage is, well... I need some salt for that. [/QUOTE]
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