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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4198842" data-attributes="member: 326"><p>Hello again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well I only hit on the idea yesterday.</p><p></p><p>But I was thinking along the lines that there would be four encounter and four daily powers per portfolio. One encounter and daily for each of the roles (controller, striker etc.)</p><p></p><p>You gain a new encounter power on the 1st-level of each '5' and a new daily power on the 5th-level of each '5', with a Utility on the 2nd-level of each '5'.</p><p></p><p>So if you wanted to stay solely a 'striker' you would have to branch into other portfolios. Or you could stay in the same portfolio but become much more multifaceted.</p><p></p><p>Of course this means each portfolio power may have either 2 or 4 different damage outputs, but I think thats easier than creating totally new powers.</p><p></p><p>I realised early on that simply having portfolios as new classes wouldn't cleanly work because you would need about 100 different powers per portfolio. 100 powers x 46 portfolios means 4600 powers with about 10 powers (at best) per page thats 460 pages simply of powers which is utterly bonkers. Not to mention most of the powers would be retreads anyway.</p><p></p><p>A more satisfying solution presented itself however...and all it needs is about 13-14 powers per portfolio (4 encounter, 4 daily, 4 utility and 1-2 at-will) and maybe a few extra features thrown in. Thats do-able.</p><p></p><p>The idea behind the 5-level Portfolio(s) allows a full 20-level Portfolio to cover all the roles. But if you still want to keep to the same specific roles then you only have to branch out.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4198842, member: 326"] Hello again! :) Well I only hit on the idea yesterday. But I was thinking along the lines that there would be four encounter and four daily powers per portfolio. One encounter and daily for each of the roles (controller, striker etc.) You gain a new encounter power on the 1st-level of each '5' and a new daily power on the 5th-level of each '5', with a Utility on the 2nd-level of each '5'. So if you wanted to stay solely a 'striker' you would have to branch into other portfolios. Or you could stay in the same portfolio but become much more multifaceted. Of course this means each portfolio power may have either 2 or 4 different damage outputs, but I think thats easier than creating totally new powers. I realised early on that simply having portfolios as new classes wouldn't cleanly work because you would need about 100 different powers per portfolio. 100 powers x 46 portfolios means 4600 powers with about 10 powers (at best) per page thats 460 pages simply of powers which is utterly bonkers. Not to mention most of the powers would be retreads anyway. A more satisfying solution presented itself however...and all it needs is about 13-14 powers per portfolio (4 encounter, 4 daily, 4 utility and 1-2 at-will) and maybe a few extra features thrown in. Thats do-able. The idea behind the 5-level Portfolio(s) allows a full 20-level Portfolio to cover all the roles. But if you still want to keep to the same specific roles then you only have to branch out. [/QUOTE]
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