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4th Edition and the Immortals Handbook
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4225326" data-attributes="member: 39867"><p>It is interesting. Humerous, as this is sort of how I've been running my low-magic setting for about a year now. </p><p>And while these magic items may seem to generate explosive ammounts of damage, I think they really serve to speed up otherwise uneventful fights. (or to seal-the-deal with foes who might be vulnerable)</p><p>Example: A Flametongue sword (lets say a basic flaming weapon) vs the Wall of Ice Spell. In 3.0/3.5, it could take several hits to smash through the wall depending on how strong the wielder of the blade was. (Or how many feats and damage adds he might have) In 4E, since a wall of ice has Fire Vulnerability 25, the ability to make a flametongue sword deal pure fire damage means that you don't even need to waste a use of it's 1/day power or wait for a crit to tear through the wall in 1-2 hits. (max 2 hits)</p><p>So 4E seems to make choosing a magic sword a tactical issue rather then a pile-it-on issue. In 3E, a Flametongue isn't really much more effective against a Frost Giant. in 4E, it could significantly affect the fight.</p><p></p><p>I don't think we will see any creatures taking double damage from anything, but it looks like having the right weapon for the job will be an important element. How else would killing a Phane in combat not take hours without a Ghost-Touch type weapon? (Since otherwise you are dealing 1/2 damage...)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4225326, member: 39867"] It is interesting. Humerous, as this is sort of how I've been running my low-magic setting for about a year now. And while these magic items may seem to generate explosive ammounts of damage, I think they really serve to speed up otherwise uneventful fights. (or to seal-the-deal with foes who might be vulnerable) Example: A Flametongue sword (lets say a basic flaming weapon) vs the Wall of Ice Spell. In 3.0/3.5, it could take several hits to smash through the wall depending on how strong the wielder of the blade was. (Or how many feats and damage adds he might have) In 4E, since a wall of ice has Fire Vulnerability 25, the ability to make a flametongue sword deal pure fire damage means that you don't even need to waste a use of it's 1/day power or wait for a crit to tear through the wall in 1-2 hits. (max 2 hits) So 4E seems to make choosing a magic sword a tactical issue rather then a pile-it-on issue. In 3E, a Flametongue isn't really much more effective against a Frost Giant. in 4E, it could significantly affect the fight. I don't think we will see any creatures taking double damage from anything, but it looks like having the right weapon for the job will be an important element. How else would killing a Phane in combat not take hours without a Ghost-Touch type weapon? (Since otherwise you are dealing 1/2 damage...) [/QUOTE]
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