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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4238787" data-attributes="member: 326"><p>Hello again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well let me address this point. Firstly, this is a versatility that the game has always had up to now and its a versatility that the game still has in 4E - it still has multi-classing, simply that the mechanics are far tighter. Secondly, its not something thats going to be forced. Characters will still be more powerful specialising in their roles. Obviously the person with four "Controller" based encounter and daily powers will be a superior controller to someone with a mere one (thats even before we count things like feats and ability scores that also play a big part in shaping a characters role). </p><p></p><p></p><p></p><p>Well then you may want to peruse 4th Editions ruleset a little longer because thats basically how the game works between levels 1-30. For instance, once you get your four encounter powers, the next encounter power replaces the first one you got. By the time you are 30th-level you will have an almost completely different attacking power set than at 15th-level. You don't have any of those old powers (or almost none). Just like how magic items change as you level up and you won't have the same items at 30th as you did at 15th.</p><p></p><p>My idea operates no differently from that.</p><p></p><p> </p><p></p><p>I've toyed with this and at one point I was thinking that the monstrous immortals would be solo while the humanoid immortals would be elites. But I am sort of thinking that if you were designing an encounter around battling a deity, you still want them to be the focus.</p><p></p><p>Remember also that solo monster scan still operate in tandem with other creatures (thats not even counting the possibility of summoned monsters built into their stat blocks - as with the Pit Fiends), you use the total EXP to plan encounters, not simply level and power role. So if Odin was a Level 40 solo encounter, you could always plan that 'final battle' at Level 41 or 42 and include additional forces.</p><p></p><p> </p><p></p><p>Lower levels promote more interaction, so it makes sense from that perspective. It also makes sense from the perspective of workload (for me).</p><p></p><p> </p><p></p><p>Well I think certainly two power roles (but not combat roles) is likely, though probably with the solo as default.</p><p></p><p></p><p></p><p>I don't like this idea (and given your above comments about versatility I find them surprising). Orcus is Orcus, hes not Orcus the Controller one minute and Orcus the Skirmisher the next. Hes an individual, not a race unto himself trying to fulfill multiple combat roles. If we want a demon prince Brute we can have Demogorgon, if we want a Demon Prince Soldier we can have Graz'zt, a Demon Prince Skirmisher...Pazuzu.</p><p></p><p>Same with the gods. </p><p></p><p></p><p></p><p>Absolutely. I definately see undead as one (or rather four) path you might take. Possession is another and I have a list of others written down somewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4238787, member: 326"] Hello again! :) Well let me address this point. Firstly, this is a versatility that the game has always had up to now and its a versatility that the game still has in 4E - it still has multi-classing, simply that the mechanics are far tighter. Secondly, its not something thats going to be forced. Characters will still be more powerful specialising in their roles. Obviously the person with four "Controller" based encounter and daily powers will be a superior controller to someone with a mere one (thats even before we count things like feats and ability scores that also play a big part in shaping a characters role). Well then you may want to peruse 4th Editions ruleset a little longer because thats basically how the game works between levels 1-30. For instance, once you get your four encounter powers, the next encounter power replaces the first one you got. By the time you are 30th-level you will have an almost completely different attacking power set than at 15th-level. You don't have any of those old powers (or almost none). Just like how magic items change as you level up and you won't have the same items at 30th as you did at 15th. My idea operates no differently from that. I've toyed with this and at one point I was thinking that the monstrous immortals would be solo while the humanoid immortals would be elites. But I am sort of thinking that if you were designing an encounter around battling a deity, you still want them to be the focus. Remember also that solo monster scan still operate in tandem with other creatures (thats not even counting the possibility of summoned monsters built into their stat blocks - as with the Pit Fiends), you use the total EXP to plan encounters, not simply level and power role. So if Odin was a Level 40 solo encounter, you could always plan that 'final battle' at Level 41 or 42 and include additional forces. Lower levels promote more interaction, so it makes sense from that perspective. It also makes sense from the perspective of workload (for me). Well I think certainly two power roles (but not combat roles) is likely, though probably with the solo as default. I don't like this idea (and given your above comments about versatility I find them surprising). Orcus is Orcus, hes not Orcus the Controller one minute and Orcus the Skirmisher the next. Hes an individual, not a race unto himself trying to fulfill multiple combat roles. If we want a demon prince Brute we can have Demogorgon, if we want a Demon Prince Soldier we can have Graz'zt, a Demon Prince Skirmisher...Pazuzu. Same with the gods. Absolutely. I definately see undead as one (or rather four) path you might take. Possession is another and I have a list of others written down somewhere. ;) [/QUOTE]
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