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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4243807" data-attributes="member: 326"><p>Hey Fieari mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the way, on the subject lines of 'did you see', I watched Indiana Jones and the Kingdom of the Crystal Skull on Friday Night and must say I was greatly disappointed. Not a bad movie, just not a great one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>I was actually thinking about the cosmic tiers in work last night and during my breaks I made some notes.</p><p></p><p>I think 4th Edition will work to any level, but I sort of don't see much point going beyond level 60, simply because there won't be any new monsters to fight.</p><p></p><p>So that would mean play would draw to an end (roughly) at First One status (56-60 - yes I know thats a slight change in First One levels).</p><p></p><p>I will of course have some rules for play beyond that point, but thats the area I will be concentrating upon (21-60).</p><p></p><p>In one of the 4th Ed. previews, they discuss the various tiers of play and how each differs with the other in terms of monsters, where you go and what you do. I can make similar proclamations about the following 3 tiers (31-60), but after that I'm struggling to see what monsters you will fight or what you'll be doing differently in terms of gaming experience. So again I don't really see much of a point. I could of course spread elements more thinly over the higher tiers, but what the heck is the point of dragging things out that way. I'd rather create a really interesting tier than a bunch of half-@ssed tiers just so someone can have an 80 next to Level rather than a 60. If I have about 50 supra-cosmic monsters (51st-level+), I don't want to spread them out over 3-4 more tiers. If you do that you merely water-down the play between 51st-60th level.</p><p></p><p>While I know that won't dissuade some of you from going further (and I should mention I will have threats up to 69th-level or possibly higher), it will probably involve a bit of creature/npc/powers/abilities design on the part of the individual DM to carry campaigns beyond 60th though I'll try and help you out where I can.</p><p></p><p>As regards Tengen Toppa Gurren Lagann, I have only seen the clips on youtube (that mostly get deleted), so I did get to see the ending which was very cool. I certainly think something like that would be possible in 4E at the first one tier.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4243807, member: 326"] Hey Fieari mate! :) By the way, on the subject lines of 'did you see', I watched Indiana Jones and the Kingdom of the Crystal Skull on Friday Night and must say I was greatly disappointed. Not a bad movie, just not a great one. :( I was actually thinking about the cosmic tiers in work last night and during my breaks I made some notes. I think 4th Edition will work to any level, but I sort of don't see much point going beyond level 60, simply because there won't be any new monsters to fight. So that would mean play would draw to an end (roughly) at First One status (56-60 - yes I know thats a slight change in First One levels). I will of course have some rules for play beyond that point, but thats the area I will be concentrating upon (21-60). In one of the 4th Ed. previews, they discuss the various tiers of play and how each differs with the other in terms of monsters, where you go and what you do. I can make similar proclamations about the following 3 tiers (31-60), but after that I'm struggling to see what monsters you will fight or what you'll be doing differently in terms of gaming experience. So again I don't really see much of a point. I could of course spread elements more thinly over the higher tiers, but what the heck is the point of dragging things out that way. I'd rather create a really interesting tier than a bunch of half-@ssed tiers just so someone can have an 80 next to Level rather than a 60. If I have about 50 supra-cosmic monsters (51st-level+), I don't want to spread them out over 3-4 more tiers. If you do that you merely water-down the play between 51st-60th level. While I know that won't dissuade some of you from going further (and I should mention I will have threats up to 69th-level or possibly higher), it will probably involve a bit of creature/npc/powers/abilities design on the part of the individual DM to carry campaigns beyond 60th though I'll try and help you out where I can. As regards Tengen Toppa Gurren Lagann, I have only seen the clips on youtube (that mostly get deleted), so I did get to see the ending which was very cool. I certainly think something like that would be possible in 4E at the first one tier. [/QUOTE]
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