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4th Edition and the Immortals Handbook
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4248723" data-attributes="member: 49309"><p>Nothings really changed much from what we've seen in the previews and excerpts. In fact, you could probably put together all of the basic mechanics from those excerpts alone, and you'd just be missing all of the examples of powers/items/whatever.</p><p></p><p>The at-will/encounter/daily power system is absolutely brilliant. There are only 4 epic destinies in the book though (Archmage, Deadly Trickster, Demigod, and Eternal Trickster), as opposed to the 6 epic destinies for 3.5 on the WotC website; U_K should note that you become a full-fledged demigod at level 30. Alignment got butchered into some awful single-axis thing: Lawful Good - Good - Neutral - Evil - Chaotic Evil, which means so much for U_K's alignment-based portfolios.</p><p></p><p>Magic items seem very limited, in that a magic item can only have one property at a time; there's no way to have a flaming vorpal sword, for example. Artifacts are quite interesting, in that they're all sentient and you have to please them, or else they'll abandon you and teleport to Timbuktu to never be seen again by you; of course, I imagine U_K will make artifacts wholly subservient to the immortals that rightfully own them.</p><p></p><p>Overall, it's a pretty damn good system, and I look forward to playing it. I've already got myself into a level 1 (hah, quite humbling) 4.0 game with my IRC group, and we're going to make a quick run through Kobold Hall (a sample level 1 adventure in the DMG full of... you guessed it, kobolds) and then Keep on the Shadowfell. Our group has unanimously decided that clerics and warlords are by far the most uber at the low levels, and somebody's already rolling up a cleric, and I don't want to take up the boring task of managing everybody's healing surges, so I'm going to be a dragonborn warlord! Of course, due to some... issues with the aesthetics of the dragonborn race, I'm allowed to play as a regular human-looking guy that has the dragonborn racial traits. Since the group is a rather light-hearted bunch, and I've got a bit of an in-joke with the name Chiquita Dragonforce for a female character, he's going to be named Peppito Dragonforce.</p><p></p><p>Once again, it's a brave new world.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4248723, member: 49309"] Nothings really changed much from what we've seen in the previews and excerpts. In fact, you could probably put together all of the basic mechanics from those excerpts alone, and you'd just be missing all of the examples of powers/items/whatever. The at-will/encounter/daily power system is absolutely brilliant. There are only 4 epic destinies in the book though (Archmage, Deadly Trickster, Demigod, and Eternal Trickster), as opposed to the 6 epic destinies for 3.5 on the WotC website; U_K should note that you become a full-fledged demigod at level 30. Alignment got butchered into some awful single-axis thing: Lawful Good - Good - Neutral - Evil - Chaotic Evil, which means so much for U_K's alignment-based portfolios. Magic items seem very limited, in that a magic item can only have one property at a time; there's no way to have a flaming vorpal sword, for example. Artifacts are quite interesting, in that they're all sentient and you have to please them, or else they'll abandon you and teleport to Timbuktu to never be seen again by you; of course, I imagine U_K will make artifacts wholly subservient to the immortals that rightfully own them. Overall, it's a pretty damn good system, and I look forward to playing it. I've already got myself into a level 1 (hah, quite humbling) 4.0 game with my IRC group, and we're going to make a quick run through Kobold Hall (a sample level 1 adventure in the DMG full of... you guessed it, kobolds) and then Keep on the Shadowfell. Our group has unanimously decided that clerics and warlords are by far the most uber at the low levels, and somebody's already rolling up a cleric, and I don't want to take up the boring task of managing everybody's healing surges, so I'm going to be a dragonborn warlord! Of course, due to some... issues with the aesthetics of the dragonborn race, I'm allowed to play as a regular human-looking guy that has the dragonborn racial traits. Since the group is a rather light-hearted bunch, and I've got a bit of an in-joke with the name Chiquita Dragonforce for a female character, he's going to be named Peppito Dragonforce. Once again, it's a brave new world. [/QUOTE]
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