Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 4251453" data-attributes="member: 16221"><p>I got the books early as well now. (Thanks, those willing to break street date!)</p><p></p><p>Yeah, it pretty much says if you're hit, you're at 0hp, no immunity or resistance applies. If you're missed, you take necrotic damage equal to half your max hp... although the way it's worded here, it looks like necrotic immunity/resistance does apply to the miss.</p><p></p><p>I'm a little disappointed that they went the route of immunities and things that bypass immunities again. I mean, yeah, sure, it'll work until level 30, but what about later? Even assuming CHARACTERS never advance past level 30, we know that level 1 characters can take on, with EXTREME DIFFICIULTY, level 7 monsters, so why shouldn't we expect even more powerful monsters than Orcus in the future? Eventually, the whole system of having immunities, and immunity counters, just breaks down.</p><p></p><p>Anyway, with the Demigod epic destiny, you don't become an ACTUAL demigod until you've completed your destiny quest, which would presumably bring you to level 31. The same for all the destinies.</p><p></p><p>I'm slightly underwhelmed with the epic destinies as they show up, but that's simply because the powers they all offer tend to be variations on the theme of simply recovering abilities already spent. All of 'em. So basically, the destinies are simply about managing your vancian slots. The real power is in, well, the powers that come from your class alone, and perhaps some feats, equipment, etc.</p><p></p><p>The paragon paths all have cool abilities though. Pity the epic destinies are just bookkeeping. On the other hand, since I haven't playtested it yet, that bookkeeping might be REALLY powerful. But as it is now, it doesn't -feel- impressive much.</p><p></p><p></p><p>What this really means though, is that for immortal+ levels, there's either going to have to be more powers written for every class out there, or there needs to be complete new system. Since that would go against all the work done so far on playtesting the lower levels, I think the immortal+ levels should follow a similar pattern. That means having new core immortal classes that go for 30 or so levels, with overlays that go on top of that.</p><p></p><p>Now then, all the core gods have listed between 2 and 4 domains, with most having three. Those domains, however, rarely are anything but slight variations on a single theme. Bahamut, for instance, has Justice, Honor, and Nobility... all three of which could basically be seen as the same thing, then with his fourth, Protection, added on. Avandra has Change, Trade, and Travel... all of which could be the same thing, and then with Luck added on. Corellon has Arcane magic and The Arts, which could be the same thing, and then Spring and Beauty, which could be the same thing.</p><p></p><p>Basically, it seems everyone has two domains. Why not make the thing about entering level 31, that you simply multiclass two domains? Then add specialization with paragon paths that would specify the little variations. Might as well make it so you can take two of those at the same time as well.</p><p></p><p>Bane has just War and Conquest (how are those two different again?), so we could even make some sort of bonus for only single-classing a domain.</p><p></p><p>Instead of 20 level portfolios though, you might as well go with 30 level ones. Aren't Old Ones basically pure embodiments of their portfolios anyway? Then there'd be another 30 level progression from First One all the way to the Eternal++ level.</p><p></p><p></p><p>I'm also thinking that the portfolios (and whatever comes after... planar laws?) should work somehow to synergize with your mortal class. Have the later powers act as metapowers, so to speak, influencing your lower arsenal.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Fieari, post: 4251453, member: 16221"] I got the books early as well now. (Thanks, those willing to break street date!) Yeah, it pretty much says if you're hit, you're at 0hp, no immunity or resistance applies. If you're missed, you take necrotic damage equal to half your max hp... although the way it's worded here, it looks like necrotic immunity/resistance does apply to the miss. I'm a little disappointed that they went the route of immunities and things that bypass immunities again. I mean, yeah, sure, it'll work until level 30, but what about later? Even assuming CHARACTERS never advance past level 30, we know that level 1 characters can take on, with EXTREME DIFFICIULTY, level 7 monsters, so why shouldn't we expect even more powerful monsters than Orcus in the future? Eventually, the whole system of having immunities, and immunity counters, just breaks down. Anyway, with the Demigod epic destiny, you don't become an ACTUAL demigod until you've completed your destiny quest, which would presumably bring you to level 31. The same for all the destinies. I'm slightly underwhelmed with the epic destinies as they show up, but that's simply because the powers they all offer tend to be variations on the theme of simply recovering abilities already spent. All of 'em. So basically, the destinies are simply about managing your vancian slots. The real power is in, well, the powers that come from your class alone, and perhaps some feats, equipment, etc. The paragon paths all have cool abilities though. Pity the epic destinies are just bookkeeping. On the other hand, since I haven't playtested it yet, that bookkeeping might be REALLY powerful. But as it is now, it doesn't -feel- impressive much. What this really means though, is that for immortal+ levels, there's either going to have to be more powers written for every class out there, or there needs to be complete new system. Since that would go against all the work done so far on playtesting the lower levels, I think the immortal+ levels should follow a similar pattern. That means having new core immortal classes that go for 30 or so levels, with overlays that go on top of that. Now then, all the core gods have listed between 2 and 4 domains, with most having three. Those domains, however, rarely are anything but slight variations on a single theme. Bahamut, for instance, has Justice, Honor, and Nobility... all three of which could basically be seen as the same thing, then with his fourth, Protection, added on. Avandra has Change, Trade, and Travel... all of which could be the same thing, and then with Luck added on. Corellon has Arcane magic and The Arts, which could be the same thing, and then Spring and Beauty, which could be the same thing. Basically, it seems everyone has two domains. Why not make the thing about entering level 31, that you simply multiclass two domains? Then add specialization with paragon paths that would specify the little variations. Might as well make it so you can take two of those at the same time as well. Bane has just War and Conquest (how are those two different again?), so we could even make some sort of bonus for only single-classing a domain. Instead of 20 level portfolios though, you might as well go with 30 level ones. Aren't Old Ones basically pure embodiments of their portfolios anyway? Then there'd be another 30 level progression from First One all the way to the Eternal++ level. I'm also thinking that the portfolios (and whatever comes after... planar laws?) should work somehow to synergize with your mortal class. Have the later powers act as metapowers, so to speak, influencing your lower arsenal. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
Top