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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4253553" data-attributes="member: 326"><p>Hey Fieari mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What is the damage when it explodes?</p><p></p><p></p><p></p><p>I suppose they just wanted a greater spread at the higher levels.</p><p></p><p></p><p></p><p>Okay thanks. </p><p></p><p></p><p></p><p>As long as you get the XP for making it sleepy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>I'd probably have prefered if they just gave it a breath weapon. However, I wonder if they made the Tarrasque the abomination of Earth deities? Thus giving it a reason why it would have such a gravitic aura.</p><p></p><p> </p><p></p><p>Fractionally lower than I suspected, however 2d8+16 would have put it over the limit and 2d6 isn't much different to 1d12 I suppose (and they may like to keep the die rolling to a minimum). </p><p></p><p></p><p></p><p>Not bad.</p><p></p><p></p><p></p><p></p><p></p><p>Interesting. Reverse engineering the stat, tells us that you can have a maximum of +14 to one stat at 30th.</p><p></p><p>Which gives the Tarasque a starting strength of 28. If we assume +1 for each size category and +5 for Solo (to two stats lets say) it starts at base 20. Though I could potentially make the Wingless Godflayer Strength 47 then.</p><p></p><p>Although with +18 I'd need to drop the base damage down to 2d8.</p><p></p><p></p><p></p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4253553, member: 326"] Hey Fieari mate! :) What is the damage when it explodes? I suppose they just wanted a greater spread at the higher levels. Okay thanks. As long as you get the XP for making it sleepy. :D I'd probably have prefered if they just gave it a breath weapon. However, I wonder if they made the Tarrasque the abomination of Earth deities? Thus giving it a reason why it would have such a gravitic aura. Fractionally lower than I suspected, however 2d8+16 would have put it over the limit and 2d6 isn't much different to 1d12 I suppose (and they may like to keep the die rolling to a minimum). Not bad. Interesting. Reverse engineering the stat, tells us that you can have a maximum of +14 to one stat at 30th. Which gives the Tarasque a starting strength of 28. If we assume +1 for each size category and +5 for Solo (to two stats lets say) it starts at base 20. Though I could potentially make the Wingless Godflayer Strength 47 then. Although with +18 I'd need to drop the base damage down to 2d8. Thanks again. [/QUOTE]
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