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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4305410" data-attributes="member: 326"><p>Hello there Shinmizu! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not exactly sure what you are asking here.</p><p></p><p>Are you curious about the significance of a 'mere' 20 Level difference?</p><p></p><p>A 20 Level (lets round it up) jump in 4E is the difference between saving a town and saving the world. To me that seems pretty significant.</p><p></p><p>4th Edition does not follow an infinite level progression, and with regards the format it does follow, stretching out the levels too much would be a bad idea.</p><p></p><p>I want to make sure each new tier has loads of new powers, lots of new monsters to fight and plenty of new magic items/artifacts. But I can only create so many in whatever space of time I have. Theres no point in me spending 20+% of my time on elements that only 1% (or less) of people will use.</p><p></p><p>I also prefer to promote a bit more interaction between mortals and immortals, as well as between immortals and sidereals. So I'll be concentrating on the following tiers:</p><p></p><p>Epic (21-30)</p><p>Exalted (31-40)</p><p>Immortal (41-50)</p><p>Sidereal (51-60)</p><p></p><p>I may have NPCs of higher tiers (such as Time Lords) but I don't (initially at least) plan on having PC rules for Time Lords, simply because I don't think there is enough interest in such games and I don't think there would be enough monsters, enough powers, nor enough artifacts to make it interesting.</p><p></p><p>ANyway, hope that answers your question?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4305410, member: 326"] Hello there Shinmizu! :) Not exactly sure what you are asking here. Are you curious about the significance of a 'mere' 20 Level difference? A 20 Level (lets round it up) jump in 4E is the difference between saving a town and saving the world. To me that seems pretty significant. 4th Edition does not follow an infinite level progression, and with regards the format it does follow, stretching out the levels too much would be a bad idea. I want to make sure each new tier has loads of new powers, lots of new monsters to fight and plenty of new magic items/artifacts. But I can only create so many in whatever space of time I have. Theres no point in me spending 20+% of my time on elements that only 1% (or less) of people will use. I also prefer to promote a bit more interaction between mortals and immortals, as well as between immortals and sidereals. So I'll be concentrating on the following tiers: Epic (21-30) Exalted (31-40) Immortal (41-50) Sidereal (51-60) I may have NPCs of higher tiers (such as Time Lords) but I don't (initially at least) plan on having PC rules for Time Lords, simply because I don't think there is enough interest in such games and I don't think there would be enough monsters, enough powers, nor enough artifacts to make it interesting. ANyway, hope that answers your question? [/QUOTE]
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