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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4343195" data-attributes="member: 326"><p><strong>Is 4E Character Advancement too fast?</strong></p><p></p><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Been doing some brainstorming for a future 4E Immortal Adventure, and it dawned on me that perhaps I should try and slow down the advancement a tad.</p><p></p><p>Going by WotC's adventure series, It takes you nine adventures to get from 1st-level to 30th-level.</p><p></p><p>Obviously this isn't a 4E only 'problem', check out the Paizo Adventures in Dungeon magazine which take you from 1st to 20th in the space of a single campaign adventure.</p><p></p><p>But thinking about it, when planning my own adventures. It actually looks like there is a very small window of opportunity for using immortals as interesting NPCs.</p><p></p><p>For instance, the BBEG I am planning for this adventure is a Greater God (albeit a relatively weak one). So in later adventures, I'll obviously be 'upping the ante'. Which sort of means by the second and third adventures (in a possible series of six lets say) the PCs (Quasi-deities and Demi-deities respectively) would be battling beings as powerful as Greater Gods many times, even filling the role of henchmen.</p><p></p><p>Perhaps its just the adventure format that is vexing me. Should a group of Quasi-deities be able to storm the palace of a greater god and defeat them, even though this greater god can call upon numerous Lesser Gods, Demigods and Quasi-deities? I'm sort of 'divvy'ing up the Gods 'human' resources to make the most interesting encounters, whereas if he just attacks the PCs with his five most powerful henchmen from the start the heroes have absolutely no chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4343195, member: 326"] [b]Is 4E Character Advancement too fast?[/b] Hey all! :) Been doing some brainstorming for a future 4E Immortal Adventure, and it dawned on me that perhaps I should try and slow down the advancement a tad. Going by WotC's adventure series, It takes you nine adventures to get from 1st-level to 30th-level. Obviously this isn't a 4E only 'problem', check out the Paizo Adventures in Dungeon magazine which take you from 1st to 20th in the space of a single campaign adventure. But thinking about it, when planning my own adventures. It actually looks like there is a very small window of opportunity for using immortals as interesting NPCs. For instance, the BBEG I am planning for this adventure is a Greater God (albeit a relatively weak one). So in later adventures, I'll obviously be 'upping the ante'. Which sort of means by the second and third adventures (in a possible series of six lets say) the PCs (Quasi-deities and Demi-deities respectively) would be battling beings as powerful as Greater Gods many times, even filling the role of henchmen. Perhaps its just the adventure format that is vexing me. Should a group of Quasi-deities be able to storm the palace of a greater god and defeat them, even though this greater god can call upon numerous Lesser Gods, Demigods and Quasi-deities? I'm sort of 'divvy'ing up the Gods 'human' resources to make the most interesting encounters, whereas if he just attacks the PCs with his five most powerful henchmen from the start the heroes have absolutely no chance. :D [/QUOTE]
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