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4th Edition and the Immortals Handbook
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4349811" data-attributes="member: 39867"><p>This is true; My concern with using QP loss is two fold:</p><p>1. The sliding scale of 4E levels. Low-powered characters (5+ levels lower then the rest) cannot hope to contribute against a challenging foe. Granted, while it is the DMs job to make sure there is an appropriate challenge for all involved, but there kind of comes a time where the only time a character can contribute is if he is a full-time healer. (Like 1 Level 10 guy with a bunch of level 20 guys, vs a Level 20 encounter. Lvl 10 guy cannot hit except on a 20)</p><p>2. The secound concern I have with QP loss is a mechanical one; 4E has no level loss mechanic. (The raise dead spell mentions a 'death penalty' equivalent to a negative level, but I don't know if thats what you are looking for) Granted, deducting levels from PCs/Monsters is a more simple process. But what if retraining is involved? Like, for example, if a PC of level... 55, loses a level. What if at lvl 55, he switched out his toughness feat for weapon focus, or something like that? Does it switch back? 4E, out of the box, doesn't really have this kind of problem, but I don't know if introducing a mechanic that could create this kind of issue is would be worth the headache. (3E Immortals' example: Nullifying feats; Cool idea, raises issues)</p><p></p><p>But basically, my concern boils down to when the mythology/pantheon rules you want to implement interfere with the game, and when the game rules interfere with the mythology. I don't think it's a major concern, but I think they may come up and cause some trainwrecks. (Like 3E Immortal's Damage dealt vs Ballooning HP. Neither scales in a balanced manor)</p><p></p><p>That asside, I am interested in what kind of stuff you can cook up for 4E. So, if you need playtesters, I am interested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4349811, member: 39867"] This is true; My concern with using QP loss is two fold: 1. The sliding scale of 4E levels. Low-powered characters (5+ levels lower then the rest) cannot hope to contribute against a challenging foe. Granted, while it is the DMs job to make sure there is an appropriate challenge for all involved, but there kind of comes a time where the only time a character can contribute is if he is a full-time healer. (Like 1 Level 10 guy with a bunch of level 20 guys, vs a Level 20 encounter. Lvl 10 guy cannot hit except on a 20) 2. The secound concern I have with QP loss is a mechanical one; 4E has no level loss mechanic. (The raise dead spell mentions a 'death penalty' equivalent to a negative level, but I don't know if thats what you are looking for) Granted, deducting levels from PCs/Monsters is a more simple process. But what if retraining is involved? Like, for example, if a PC of level... 55, loses a level. What if at lvl 55, he switched out his toughness feat for weapon focus, or something like that? Does it switch back? 4E, out of the box, doesn't really have this kind of problem, but I don't know if introducing a mechanic that could create this kind of issue is would be worth the headache. (3E Immortals' example: Nullifying feats; Cool idea, raises issues) But basically, my concern boils down to when the mythology/pantheon rules you want to implement interfere with the game, and when the game rules interfere with the mythology. I don't think it's a major concern, but I think they may come up and cause some trainwrecks. (Like 3E Immortal's Damage dealt vs Ballooning HP. Neither scales in a balanced manor) That asside, I am interested in what kind of stuff you can cook up for 4E. So, if you need playtesters, I am interested. :) [/QUOTE]
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