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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4352740" data-attributes="member: 326"><p>Howdy Ltheb mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>By the way, just in case anyone is trying to email me at the moment I am having some problems opening emails in hotmail. I'm sure its a temporary problem but I just thought I would mention it.</strong></p><p></p><p></p><p></p><p>Thats another reason why I don't want to throw in too many levels for the immortals. Keep things tight and you retain the interaction. Although you always have the safety net of the Solo/Elite/Standard/Minion 'power roles' to fall back on. </p><p></p><p>A solo Greater God might be a good BBEG for the first planned adventure, while Elite 'Greater Gods' might feature in the second, and Standard 'Greater Gods in the third.</p><p></p><p></p><p></p><p>Yes there were some crazy mechanics that on the face of it were just to complicated to implement in open play. I'll try and make sure any new mechanics and ideas are easy to run.</p><p></p><p></p><p></p><p>Thats what playtesting is for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I meant to say Re: 4E Adventures, that perhaps Elder Evil style mini-adventures (3 encounters) might be a cool way forward - or at least an interesting side-quest. Remembering back to most of my immortal adventures and they were rarely protracted Dungeon crawls, they had more in common with the Elder Evil style format. Though obviously I'd like a good mix. </p><p></p><p>Maybe I could have a smaller main adventure and a pair of side-quests or something like that...?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4352740, member: 326"] Howdy Ltheb mate! :) [B]By the way, just in case anyone is trying to email me at the moment I am having some problems opening emails in hotmail. I'm sure its a temporary problem but I just thought I would mention it.[/B] Thats another reason why I don't want to throw in too many levels for the immortals. Keep things tight and you retain the interaction. Although you always have the safety net of the Solo/Elite/Standard/Minion 'power roles' to fall back on. A solo Greater God might be a good BBEG for the first planned adventure, while Elite 'Greater Gods' might feature in the second, and Standard 'Greater Gods in the third. Yes there were some crazy mechanics that on the face of it were just to complicated to implement in open play. I'll try and make sure any new mechanics and ideas are easy to run. Thats what playtesting is for. ;) Thanks. :) I meant to say Re: 4E Adventures, that perhaps Elder Evil style mini-adventures (3 encounters) might be a cool way forward - or at least an interesting side-quest. Remembering back to most of my immortal adventures and they were rarely protracted Dungeon crawls, they had more in common with the Elder Evil style format. Though obviously I'd like a good mix. Maybe I could have a smaller main adventure and a pair of side-quests or something like that...? [/QUOTE]
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