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4th Edition and the Immortals Handbook
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4359083" data-attributes="member: 49309"><p>You go to... <i>that</i> board then? It should be noted that the level 16 game wasn't filled with that much cheese, in fact, the PCs were getting their asses kicked in the second fight however. For the level 24 game though, I managed to get a very competent optimizer as a regular in the group, and the lockdown level rose a bit. For the level 26 game, another slick optimizer joined as a regular, and the lockdown cheese reached its peak.</p><p></p><p></p><p></p><p>I really think that solo creatures should have some form of status effect resistance. Attacks that normally stun instead only daze them, attacks that normally daze only slow instead, and attacks that normally slow are nullified.</p><p></p><p></p><p></p><p>Yes, I've noticed that it's a matter of gaining the upper hand first, and a high initiative count helps with this. Problem is, starting at the paragon levels, the PCs are basically guaranteed to all go before the monsters due to feats like Commanding Presence (for warlords), Danger Sense, and Improved Initiative.</p><p></p><p></p><p></p><p>They would have more trouble with no dailies at their disposal, but I think they could handle the fights fairly well, due to the supreme cheese of Divine Miracle. That's not the point though, the point is that a fight against <strong>a pair of Orcuses</strong> is supposed to be impossible for a group of level 30 PCs, even if they get an extended rest beforehand.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4359083, member: 49309"] You go to... <i>that</i> board then? It should be noted that the level 16 game wasn't filled with that much cheese, in fact, the PCs were getting their asses kicked in the second fight however. For the level 24 game though, I managed to get a very competent optimizer as a regular in the group, and the lockdown level rose a bit. For the level 26 game, another slick optimizer joined as a regular, and the lockdown cheese reached its peak. I really think that solo creatures should have some form of status effect resistance. Attacks that normally stun instead only daze them, attacks that normally daze only slow instead, and attacks that normally slow are nullified. Yes, I've noticed that it's a matter of gaining the upper hand first, and a high initiative count helps with this. Problem is, starting at the paragon levels, the PCs are basically guaranteed to all go before the monsters due to feats like Commanding Presence (for warlords), Danger Sense, and Improved Initiative. They would have more trouble with no dailies at their disposal, but I think they could handle the fights fairly well, due to the supreme cheese of Divine Miracle. That's not the point though, the point is that a fight against [B]a pair of Orcuses[/B] is supposed to be impossible for a group of level 30 PCs, even if they get an extended rest beforehand. [/QUOTE]
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