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4th Edition and the Immortals Handbook
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<blockquote data-quote="Center-of-All" data-source="post: 4359567" data-attributes="member: 48974"><p>Hmmm, I think Ltheb's 'status chain' works better than your idea. Less math to do, less onerous requirements to have the PCs actually do <em>something</em>, plus I think you can play around with it a bit more. Something like automatically downgrading the level of the effect each round. Needs a bit more thought.</p><p></p><p>Your proposition for increased size modifiers seems to be adequate to me. Would you include more sizes above Gargantuan, though, to round out the reach levels? Or would that be too much work for not enough benefit? Either way, I honestly don't think that the game lends itself to particularly large creatures. A battlemap sems required for the game (though, to be fair, I thought the same of 3E), and creatures too large to fit on an average-sized grid might get used even less then a hypothetical post-Sidereal tier. If PCs had some sort of 'Size expansion' abilities to effectively 'shrink' the scale of the grid, however, it just might work. It'd be a bit more complex, but I think it would pay off better.</p><p></p><p>As for the shift resistance thing, I don't think it's necessary. It's an epic level fighter, let him push the thing a few squares (or prone) if he wants to. Epic level play doesn't have to make sense in that respect, it just has to be cinematic. Nothing says cinematic like the warrior pulling the beast to the ground, or sending the thing flying.</p></blockquote><p></p>
[QUOTE="Center-of-All, post: 4359567, member: 48974"] Hmmm, I think Ltheb's 'status chain' works better than your idea. Less math to do, less onerous requirements to have the PCs actually do [i]something[/i], plus I think you can play around with it a bit more. Something like automatically downgrading the level of the effect each round. Needs a bit more thought. Your proposition for increased size modifiers seems to be adequate to me. Would you include more sizes above Gargantuan, though, to round out the reach levels? Or would that be too much work for not enough benefit? Either way, I honestly don't think that the game lends itself to particularly large creatures. A battlemap sems required for the game (though, to be fair, I thought the same of 3E), and creatures too large to fit on an average-sized grid might get used even less then a hypothetical post-Sidereal tier. If PCs had some sort of 'Size expansion' abilities to effectively 'shrink' the scale of the grid, however, it just might work. It'd be a bit more complex, but I think it would pay off better. As for the shift resistance thing, I don't think it's necessary. It's an epic level fighter, let him push the thing a few squares (or prone) if he wants to. Epic level play doesn't have to make sense in that respect, it just has to be cinematic. Nothing says cinematic like the warrior pulling the beast to the ground, or sending the thing flying. [/QUOTE]
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