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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4378021" data-attributes="member: 326"><p>Hey Philip! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Even so the monsters need to be able to hold up under playtesting scrutiny. Clearly one or two powers are broken as is the stunning mechanic with regards elite and solo monsters.</p><p> </p><p></p><p></p><p>Unfortunately, designers don't have it so easy.</p><p> </p><p></p><p></p><p>None of which actually made him unique.</p><p></p><p></p><p></p><p>Possibly. If you can't create a character with 6 or 7 'signature' abilities then I think you lose any and all focus.</p><p> </p><p></p><p></p><p>There won't be direct class extensions in the 4E IH. There will be Portfolio 'classes', some of which will mimic class extensions.</p><p></p><p>e.g. A 30th-level Fighter with 10 levels of the War portfolio will indirectly mimic a 40th-level Fighter to an extent.</p><p> </p><p> </p><p></p><p>There will be three extra tiers (at least to start with).</p><p></p><p>Exalted: 31-40</p><p>Immortal: 41-50</p><p>Sidereal: 51-60</p><p></p><p> </p><p></p><p>Existing Tables of what specifically? </p><p></p><p>I am currently working on the QP system which will replace EXP above 30th.</p><p></p><p> </p><p></p><p>I'll sort of be looking to parallel things where possible to retain the same balance.</p><p></p><p> </p><p></p><p>I'll be introducing features that are only available to immortals such as pantheon pledges and dimensional organisation membership (need a new name for that one). As well as some new Epic Destinies most likely.</p><p></p><p></p><p></p><p>Domains will be subsumed by Godly Portfolio 'classes'.</p><p></p><p>QPs are still relevant to worshippers and things like that.</p><p> </p><p> </p><p> </p><p>Well thats what I'm here for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Congrats. Not only will you be in Godsend, but you'll also be in the first 4E Gods & Monsters (or rather the Malahat will - albeit my slightly tweaked 4E incarnation of it).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4378021, member: 326"] Hey Philip! :) Even so the monsters need to be able to hold up under playtesting scrutiny. Clearly one or two powers are broken as is the stunning mechanic with regards elite and solo monsters. Unfortunately, designers don't have it so easy. None of which actually made him unique. Possibly. If you can't create a character with 6 or 7 'signature' abilities then I think you lose any and all focus. There won't be direct class extensions in the 4E IH. There will be Portfolio 'classes', some of which will mimic class extensions. e.g. A 30th-level Fighter with 10 levels of the War portfolio will indirectly mimic a 40th-level Fighter to an extent. There will be three extra tiers (at least to start with). Exalted: 31-40 Immortal: 41-50 Sidereal: 51-60 Existing Tables of what specifically? I am currently working on the QP system which will replace EXP above 30th. I'll sort of be looking to parallel things where possible to retain the same balance. I'll be introducing features that are only available to immortals such as pantheon pledges and dimensional organisation membership (need a new name for that one). As well as some new Epic Destinies most likely. Domains will be subsumed by Godly Portfolio 'classes'. QPs are still relevant to worshippers and things like that. Well thats what I'm here for. ;) Congrats. Not only will you be in Godsend, but you'll also be in the first 4E Gods & Monsters (or rather the Malahat will - albeit my slightly tweaked 4E incarnation of it). [/QUOTE]
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