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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4386441" data-attributes="member: 326"><p>Okay, so I outlined previously the base idea of QP in 4E. Of course theres always a catch.</p><p></p><p>In this case its with regards how we assign rewards for encounters.</p><p></p><p>If we keep the current XP tables for rewards (ie. where Orcus is worth 155,000 XP...which would equal 155 QP) then we run into a situation whereby you need more encounters at each level to 'level-up'.</p><p></p><p>Exactly how much more is tricky to work out, but along the following lines:</p><p></p><p>30-34th = 100 Encounters (on average x2.5 more than normal)</p><p>34-38th = 800 Encounters (x20 more than normal)</p><p>38-42nd = 6400 Encounters (x160 more than normal)</p><p>42-46th = 51,200 Encounters (x1280 more than normal)</p><p>46-50th = 409,600 Encounters (x10,240 more than normal)</p><p></p><p>This sort of feels right for immortals in that it would eventually start to take years, decades and eventually centuries to just ascend one level (outside of Worship Points that is). Which would account for why 10,000 year old immortals were not 10,000th-level.</p><p></p><p>Assuming 300 Encounters equals a mortal heroes adventuring lifespan (30 years - between 20-50 years old). Then...</p><p></p><p>35th-level Quasi-deity = 80 years or more</p><p>40th-level Demi-deity = 460 years or more</p><p>45th-level Lesser deity = 4620 years or more</p><p>50th-level Greater Deity = 46,860 years or more</p><p></p><p>We could probably round that to 100, 500, 5000 and 50,000. </p><p></p><p>This would be the defacto Power Point progression. Worship Points would be potentially faster or slower - but also run the risk of losing QP from negative events.</p><p></p><p>Any comments on the advancement rate - is it too slow? Would you house rule against it if I included it as standard?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4386441, member: 326"] Okay, so I outlined previously the base idea of QP in 4E. Of course theres always a catch. In this case its with regards how we assign rewards for encounters. If we keep the current XP tables for rewards (ie. where Orcus is worth 155,000 XP...which would equal 155 QP) then we run into a situation whereby you need more encounters at each level to 'level-up'. Exactly how much more is tricky to work out, but along the following lines: 30-34th = 100 Encounters (on average x2.5 more than normal) 34-38th = 800 Encounters (x20 more than normal) 38-42nd = 6400 Encounters (x160 more than normal) 42-46th = 51,200 Encounters (x1280 more than normal) 46-50th = 409,600 Encounters (x10,240 more than normal) This sort of feels right for immortals in that it would eventually start to take years, decades and eventually centuries to just ascend one level (outside of Worship Points that is). Which would account for why 10,000 year old immortals were not 10,000th-level. Assuming 300 Encounters equals a mortal heroes adventuring lifespan (30 years - between 20-50 years old). Then... 35th-level Quasi-deity = 80 years or more 40th-level Demi-deity = 460 years or more 45th-level Lesser deity = 4620 years or more 50th-level Greater Deity = 46,860 years or more We could probably round that to 100, 500, 5000 and 50,000. This would be the defacto Power Point progression. Worship Points would be potentially faster or slower - but also run the risk of losing QP from negative events. Any comments on the advancement rate - is it too slow? Would you house rule against it if I included it as standard? [/QUOTE]
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