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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4388268" data-attributes="member: 326"><p>Howdy beej mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The initial idea was for a marriage of XP and QP - sort of killing two birds with one stone. With XP no longer used for item creation and so forth, that meant that the actual numbers involved for XP are irrelevant - in that they don't mean anything outside of themselves. Whereas if we transpose QP over XP, QP also gives us the number of worshippers and so forth.</p><p></p><p>If we simply extrapolate XP above 30th-level (and its a slightly confusing process let me add) then you cannot make that meaningful link between worshippers and XP because the table starts high (1 million) and increases very slowly. So you would have to do lots of jumping through hoops (square roots and so forth) to get everything to fit.</p><p></p><p>If, the other option you mentioned, we retrofit the 1-30 XP Tables onto 31-60 (and this was my initial thought as well) and just simply call the new table QP instead of XP, then we run into another set of problems. Firstly the number of worshippers ascends from 1,000 to 1,000,000 over the course of 30 levels, when we want it to cover that amount over 10 levels. Secondly, the Monster XP needs to be rewritten anyway - so you may as well go along with my doubling option to begin with. </p><p></p><p>At this juncture there doesn't seem to be a mathematical 'holy grail' that answers all the problems without requiring any changes.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4388268, member: 326"] Howdy beej mate! :) The initial idea was for a marriage of XP and QP - sort of killing two birds with one stone. With XP no longer used for item creation and so forth, that meant that the actual numbers involved for XP are irrelevant - in that they don't mean anything outside of themselves. Whereas if we transpose QP over XP, QP also gives us the number of worshippers and so forth. If we simply extrapolate XP above 30th-level (and its a slightly confusing process let me add) then you cannot make that meaningful link between worshippers and XP because the table starts high (1 million) and increases very slowly. So you would have to do lots of jumping through hoops (square roots and so forth) to get everything to fit. If, the other option you mentioned, we retrofit the 1-30 XP Tables onto 31-60 (and this was my initial thought as well) and just simply call the new table QP instead of XP, then we run into another set of problems. Firstly the number of worshippers ascends from 1,000 to 1,000,000 over the course of 30 levels, when we want it to cover that amount over 10 levels. Secondly, the Monster XP needs to be rewritten anyway - so you may as well go along with my doubling option to begin with. At this juncture there doesn't seem to be a mathematical 'holy grail' that answers all the problems without requiring any changes. [/QUOTE]
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