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4th Edition and the Immortals Handbook
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<blockquote data-quote="Axolotl" data-source="post: 4388401" data-attributes="member: 41680"><p>So does this mean that QP is just XP with lower numbers?</p><p></p><p>Do you mean tha a 30th level character (who leveled up simply by killing monsters and doing quests for example) would have 1,000 QP? Or that they have equivelent of 1,000 QP?</p><p>Why exactly does it make the most sense? Bearing in mind these rules are really only going to be used for PCs?</p><p> </p><p>But most immortals won't be going out killing things. Just like most mortals aren't. That's what makes the PC's special. Following this idea is what bogged down parts of third edition. Remember the planet sized iron golems from the Bestiary thread? It would have taken them years to kill a copy of themselves. It feels right but is unplayable. </p><p> </p><p>Considering at that speed it's pretty much unplayable then yes, I would houserule against it.</p><p> </p><p>Why should XP and QP be linked? Why not just let QP use its own numbers determined to allow the game to flow smoothly.</p><p> </p><p>If 1 QP = 1 worshipper then why not simply base the level boundries upon that and then make monsters give out QP based upon whatever allows the PCs top progress in levels at the same rate? Since the system isn't going to be used by anybody else it seems pointless to create a system designed to accurately model the growth of NPC gods and pantheons.</p></blockquote><p></p>
[QUOTE="Axolotl, post: 4388401, member: 41680"] So does this mean that QP is just XP with lower numbers? Do you mean tha a 30th level character (who leveled up simply by killing monsters and doing quests for example) would have 1,000 QP? Or that they have equivelent of 1,000 QP? Why exactly does it make the most sense? Bearing in mind these rules are really only going to be used for PCs? But most immortals won't be going out killing things. Just like most mortals aren't. That's what makes the PC's special. Following this idea is what bogged down parts of third edition. Remember the planet sized iron golems from the Bestiary thread? It would have taken them years to kill a copy of themselves. It feels right but is unplayable. Considering at that speed it's pretty much unplayable then yes, I would houserule against it. Why should XP and QP be linked? Why not just let QP use its own numbers determined to allow the game to flow smoothly. If 1 QP = 1 worshipper then why not simply base the level boundries upon that and then make monsters give out QP based upon whatever allows the PCs top progress in levels at the same rate? Since the system isn't going to be used by anybody else it seems pointless to create a system designed to accurately model the growth of NPC gods and pantheons. [/QUOTE]
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