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4th Edition and the Immortals Handbook
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<blockquote data-quote="Axolotl" data-source="post: 4390589" data-attributes="member: 41680"><p>Hi! </p><p> </p><p>Do you mean that it affects how many worshippers you have or that the number of worshippers you have affects how much QP you have?</p><p></p><p>I'm guessing that the divine quest includes a portfolio challenge right?</p><p></p><p>It just looks like it's causing problems.</p><p></p><p>Good.</p><p></p><p>Fair enough.</p><p></p><p>Then why all this messing about with gaining XP divided by 1,000 or gaining 10% of the monsters QP.</p><p>Indeed I just mean don't get rid of an idea just because it would cause gods to advance at a faster rate than they did mythologically.</p><p> </p><p>Just let me clarify how the 4e IH works. Your charicter reaches 30th level. The charicter then chooses a portfolio and goes on a divine quest. At the end of said quest they are still 30th level but now have 1,000 QP. Said charicter can now go on to do more immortal level quests and gain more QP leveling up at 3,000 QP, 7,000 QP, 15,000 QP, 31,000 QP, 63,000 QP, 127,000 QP, 255,000 QP, 611,000 QP and so on. They can take up to two portfolio classes and at some point can take a pantheon pledge. At 50th level the character now takes a Dimension class and at some point they can take some equivilent to a paragon path.</p><p>The character gains powers based upon their class and gains divine/cosmic abilities as they level up. And in addition they also gain divine/cosmic traits.</p><p>Please correct if I'm wrong.</p><p> </p><p>On artifacts, how will you be handling them? Since artifacts are more complicated than in 3rd would it be possible to have immortals use normal magic items and have the option of investing QP in creating an artifact? This would keep arifacts special and allow players to have magic items without getting bogged down in the various states of different artifacts whilst letting artifact creation as an option.</p><p> </p><p>I've been looking at the monster creation guidelines in the back of the DMG (I really like them). Would you suggest any alterations for the creation of monsters above 30th level? I'm currently statting out various fantasy mythologies using them (mainly updating the 1st ed Deities and Demigods) and was wondering what alterations you'd suggest for high powered monsters.</p><p> </p><p>EDIT: When updating Deities to 4e what power level should they be? Should they be statted out as NPC's or as elite or solo monsters?</p></blockquote><p></p>
[QUOTE="Axolotl, post: 4390589, member: 41680"] Hi! Do you mean that it affects how many worshippers you have or that the number of worshippers you have affects how much QP you have? I'm guessing that the divine quest includes a portfolio challenge right? It just looks like it's causing problems. Good. Fair enough. Then why all this messing about with gaining XP divided by 1,000 or gaining 10% of the monsters QP. Indeed I just mean don't get rid of an idea just because it would cause gods to advance at a faster rate than they did mythologically. Just let me clarify how the 4e IH works. Your charicter reaches 30th level. The charicter then chooses a portfolio and goes on a divine quest. At the end of said quest they are still 30th level but now have 1,000 QP. Said charicter can now go on to do more immortal level quests and gain more QP leveling up at 3,000 QP, 7,000 QP, 15,000 QP, 31,000 QP, 63,000 QP, 127,000 QP, 255,000 QP, 611,000 QP and so on. They can take up to two portfolio classes and at some point can take a pantheon pledge. At 50th level the character now takes a Dimension class and at some point they can take some equivilent to a paragon path. The character gains powers based upon their class and gains divine/cosmic abilities as they level up. And in addition they also gain divine/cosmic traits. Please correct if I'm wrong. On artifacts, how will you be handling them? Since artifacts are more complicated than in 3rd would it be possible to have immortals use normal magic items and have the option of investing QP in creating an artifact? This would keep arifacts special and allow players to have magic items without getting bogged down in the various states of different artifacts whilst letting artifact creation as an option. I've been looking at the monster creation guidelines in the back of the DMG (I really like them). Would you suggest any alterations for the creation of monsters above 30th level? I'm currently statting out various fantasy mythologies using them (mainly updating the 1st ed Deities and Demigods) and was wondering what alterations you'd suggest for high powered monsters. EDIT: When updating Deities to 4e what power level should they be? Should they be statted out as NPC's or as elite or solo monsters? [/QUOTE]
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