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4th Edition and the Immortals Handbook
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<blockquote data-quote="Fieari" data-source="post: 4393191" data-attributes="member: 16221"><p>I've been brainstorming a system in which medium sized creatures (ie, PCs) can meaningfully interact with much much larger creatures. Basically, add abilities that enable them to act as the best of both world between medium and larger sizes. Note that this is merely at the brainstorming stage at the moment, but I'd love to hear what you guys think.</p><p></p><p>The basic premise of the idea is that they have either magic or innate speed that enables them to "exist" in any of the squares that they would inhabit were they larger, as well as grant additional reach to match. The way this would manifest would be in reactive abilities. Something like,</p><p></p><p><strong>Legendary (Large) --- Utility X</strong></p><p><strong>At Will * Martial/Arcane/Divine/Whatever, Teleportation</strong></p><p><strong>Immediate Interrupt --- Close Wall 3</strong></p><p>Once per turn as a free action, you may mark an area that you may teleport to. At any time, as an interrupt, you may teleport to any square within that area. If this places you outside of the range or area of the attack, the attack is considered to have automatically missed-- otherwise, the attack resolves as normal.</p><p></p><p>This would be in combination with increasing the creature's melee range and speed to accommodate their new size. For the area, huge would be close burst 1, gargantuan would have to be something like close wall 15, and so forth.</p><p></p><p>This sort of thing might be something that would work well as a immortal paragon path or epic destiny equivalent ability. You wouldn't want to simply give more ability refreshing, and new attack abilities will be coming from the portfolios as opposed to paths/destinies. On the other hand, auxiliary stuff like this might work-- it's quite powerful, but not really particular to any one portfolio. It will also change the way battles work</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Fieari, post: 4393191, member: 16221"] I've been brainstorming a system in which medium sized creatures (ie, PCs) can meaningfully interact with much much larger creatures. Basically, add abilities that enable them to act as the best of both world between medium and larger sizes. Note that this is merely at the brainstorming stage at the moment, but I'd love to hear what you guys think. The basic premise of the idea is that they have either magic or innate speed that enables them to "exist" in any of the squares that they would inhabit were they larger, as well as grant additional reach to match. The way this would manifest would be in reactive abilities. Something like, [b]Legendary (Large) --- Utility X At Will * Martial/Arcane/Divine/Whatever, Teleportation Immediate Interrupt --- Close Wall 3[/b] Once per turn as a free action, you may mark an area that you may teleport to. At any time, as an interrupt, you may teleport to any square within that area. If this places you outside of the range or area of the attack, the attack is considered to have automatically missed-- otherwise, the attack resolves as normal. This would be in combination with increasing the creature's melee range and speed to accommodate their new size. For the area, huge would be close burst 1, gargantuan would have to be something like close wall 15, and so forth. This sort of thing might be something that would work well as a immortal paragon path or epic destiny equivalent ability. You wouldn't want to simply give more ability refreshing, and new attack abilities will be coming from the portfolios as opposed to paths/destinies. On the other hand, auxiliary stuff like this might work-- it's quite powerful, but not really particular to any one portfolio. It will also change the way battles work Thoughts? [/QUOTE]
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