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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4393795" data-attributes="member: 326"><p>Howdy Fieari dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Could be a Utility for the Travel Portfolio. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Though I certainly see sense in making it universal at the Exalted Tier.</p><p></p><p>I have been thinking about the same issues with regards 4E. Movement is very important in 4E but by the same token it is all condensed in a way.</p><p></p><p>A friend in work lent me the Final Fantasy Advent Children dvd, and in watching the heroes battle versus Bahamut the scale of their movements were incredibly pronounced even though none of them could actually fly they seemed to be able to spring potentially hundreds of feet in the air. Land on the monster (which was flying throughout the city) and attack it. Then get swatted off and either slow their descent enough to land okay or have an ally aid them. Maybe if the monsters blow stuns or dazes you, then you take falling damage, otherwise you land unharmed.</p><p></p><p>It has made me think that perhaps the solution (or part of the solution) is to treat the monster itself as the terrain, or another level of terrain. The monster might force you 'off' its terrain if it lands a blow.</p><p></p><p>I sort of like the idea that these 'Demigods' of the Exalted Tier would be able to leap (shift?) massive distances to battle Godzilla like super-monsters. Such a battle might involve the PCs leaping/swarming over Godzilla as it swats them away, stomping or breathing on those that get knocked off.</p><p></p><p>Whereas the Gods of the Immortal Tier would be able to fly and hover in mid-air.</p><p></p><p>Sidereals might be able to Time-shift at will, which could be a form of teleportation.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4393795, member: 326"] Howdy Fieari dude! :) Could be a Utility for the Travel Portfolio. :p Though I certainly see sense in making it universal at the Exalted Tier. I have been thinking about the same issues with regards 4E. Movement is very important in 4E but by the same token it is all condensed in a way. A friend in work lent me the Final Fantasy Advent Children dvd, and in watching the heroes battle versus Bahamut the scale of their movements were incredibly pronounced even though none of them could actually fly they seemed to be able to spring potentially hundreds of feet in the air. Land on the monster (which was flying throughout the city) and attack it. Then get swatted off and either slow their descent enough to land okay or have an ally aid them. Maybe if the monsters blow stuns or dazes you, then you take falling damage, otherwise you land unharmed. It has made me think that perhaps the solution (or part of the solution) is to treat the monster itself as the terrain, or another level of terrain. The monster might force you 'off' its terrain if it lands a blow. I sort of like the idea that these 'Demigods' of the Exalted Tier would be able to leap (shift?) massive distances to battle Godzilla like super-monsters. Such a battle might involve the PCs leaping/swarming over Godzilla as it swats them away, stomping or breathing on those that get knocked off. Whereas the Gods of the Immortal Tier would be able to fly and hover in mid-air. Sidereals might be able to Time-shift at will, which could be a form of teleportation. [/QUOTE]
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