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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4413775" data-attributes="member: 326"><p>Hiya mate - well lets just answer this here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I think (looking over your math) its about +1/4 per level to maintain absolute parity...assuming that was our goal. That also doesn't take the headstart of a probable +4 (18 ability score) at 1st-level into account. So an overarching +1/4 is too high. </p><p></p><p>I wonder if we tinker with ability scores between 31-60 (doubling them) do we get superior results.</p><p></p><p>60 solo will have defenses of about 76-80.</p><p></p><p>60 PC would have 30 (level) + 12 (item) + 13 (primary ability score) + 2 (average proficiency) = 57 +d20</p><p></p><p>30 solo would have defenses of about 46-50.</p><p></p><p>30 PC would have 15 (level) + 6 (item) + 8 (ability score) +2 (average proficiency) = 31 +d20</p><p></p><p>Going by the Demigod Epic Destiny, they gain +2 to two ability scores.</p><p></p><p>If we assume levels from 31-60 double PC ability score bonuses (instead of +1 to two scores they get +2 to two and instead of +1 to all scores they gain +2) then we end up with:</p><p></p><p>60 solo will have defenses of about 76-80.</p><p></p><p>60 PC would have 30 (level) + 12 (item) + 17 (primary ability score) + 2 (average proficiency) = 61 +d20</p><p></p><p>Not sure about whether thet would need continued for levels 61-90 or increased to +3, keeping it at +2 seems best.</p><p></p><p>90 solo will have defenses of about 106-110.</p><p></p><p>90 PC would have 45 (level) + 18 (item) + 26 (primary ability score) + 2 (average proficiency) = 91 +d20</p><p></p><p>100 solo defenses of 116-120</p><p></p><p>100 PC would have 50 (level) + 20 (item) + 29 (primary ability score) + 2 average proficiency = 101 +d20</p><p></p><p>So the simplest solution would be to double the ability score rate from 31st level onward. Of course that may have some unseen ramifications that will need to be double checked.</p><p></p><p> </p><p></p><p>Indeed.</p><p></p><p></p><p></p><p>The doubling of ability score advancement from 31 onwards seems the way to go.</p><p></p><p>Though there may be some limited use/temporary absolutes within the portfolios or immortal feats and so forth.</p><p></p><p></p><p></p><p>Well at the moment I am concentrating upon Levels 21-60. However, I wouldn't rule out the possibility of higher levels at some stage.</p><p></p><p></p><p></p><p>Well, what we haven't factored is the measure of powers at that level.</p><p></p><p>For instance a power that grants +4 to hit and deals 6[W] damage at Level 25 might grant +32 to hit and 48[W] damage at level 99.</p><p></p><p>Likewise a power that lowers an opponents AC by -2 at Level 25 might lower it by -16 at Level 99. </p><p></p><p></p><p></p><p>Cool. </p><p></p><p>I'd also assume its much faster too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4413775, member: 326"] Hiya mate - well lets just answer this here. ;) I think (looking over your math) its about +1/4 per level to maintain absolute parity...assuming that was our goal. That also doesn't take the headstart of a probable +4 (18 ability score) at 1st-level into account. So an overarching +1/4 is too high. I wonder if we tinker with ability scores between 31-60 (doubling them) do we get superior results. 60 solo will have defenses of about 76-80. 60 PC would have 30 (level) + 12 (item) + 13 (primary ability score) + 2 (average proficiency) = 57 +d20 30 solo would have defenses of about 46-50. 30 PC would have 15 (level) + 6 (item) + 8 (ability score) +2 (average proficiency) = 31 +d20 Going by the Demigod Epic Destiny, they gain +2 to two ability scores. If we assume levels from 31-60 double PC ability score bonuses (instead of +1 to two scores they get +2 to two and instead of +1 to all scores they gain +2) then we end up with: 60 solo will have defenses of about 76-80. 60 PC would have 30 (level) + 12 (item) + 17 (primary ability score) + 2 (average proficiency) = 61 +d20 Not sure about whether thet would need continued for levels 61-90 or increased to +3, keeping it at +2 seems best. 90 solo will have defenses of about 106-110. 90 PC would have 45 (level) + 18 (item) + 26 (primary ability score) + 2 (average proficiency) = 91 +d20 100 solo defenses of 116-120 100 PC would have 50 (level) + 20 (item) + 29 (primary ability score) + 2 average proficiency = 101 +d20 So the simplest solution would be to double the ability score rate from 31st level onward. Of course that may have some unseen ramifications that will need to be double checked. Indeed. The doubling of ability score advancement from 31 onwards seems the way to go. Though there may be some limited use/temporary absolutes within the portfolios or immortal feats and so forth. Well at the moment I am concentrating upon Levels 21-60. However, I wouldn't rule out the possibility of higher levels at some stage. Well, what we haven't factored is the measure of powers at that level. For instance a power that grants +4 to hit and deals 6[W] damage at Level 25 might grant +32 to hit and 48[W] damage at level 99. Likewise a power that lowers an opponents AC by -2 at Level 25 might lower it by -16 at Level 99. Cool. I'd also assume its much faster too. ;) [/QUOTE]
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