Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 4429486" data-attributes="member: 463"><p>Hey guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Okay this is <strong>Krusty </strong>on Tour in London. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Had a great day yesterday playing 4th Edition, the group was playing the climax of Keep on the Shadowfell. Special thanks to Zander (of ENWorld) who was DMing. Due to players being in and out over the past few weeks (of the adventure), none of the PCs were 3rd-level and the new players were only 1st. So with five players (including me) there were 7 characters (Two Level 2 and five Level 1). </p><p></p><p>However I got to see enough of the rules and how the game operates in play. Some thoughts on 4th Edition:</p><p></p><p>After the initial encounter (3 PCs in this one, we only had 7 for the climax) where I was just getting my feet wet as it were (I forgot loads of stuff - like Action Points and we almost had a TPK, although we were playing an encounter designed to be tough for five 2nd-level PCs and we were but two 1st-level PCs: my Dwarf Fighter and a Human Warlord and one Level 2 Warlock), we started to gel as a group.</p><p></p><p>1. A good mix of roles is very important. I know everyone says that, and they are totally correct. In the last battle the cleric and warlord were a necessity - we simply wouldn't have survived without them. They say that because of healing surges you probably don't need a cleric in the party, but many of the fights seemed like a war of attrition, and this is where the cleric really <strong>helps</strong>.</p><p>2. Min/maxing is virtually a necessity. You really want a 16 or higher in your primary stat(s), preferably an 18. A 20 would be ideal. </p><p>3. The d20 roll is everything. By that I mean you will live or die by it. So you basically want to squeeze every single possible bonus out of your group tactics. With PCs generally only getting one attack, you could easily miss three or four rounds in a row with some bad roles or against higher AC opponents. Fortunately, although combat tends to last lots of rounds (more than 3E) each individual round is a generally quicker.</p><p>4. Dying is more difficult, but being dropped to 0 hp is going to be a regular occurance. </p><p>5. I'd say if you only have 2-3 players, let them each play 2 PCs.</p><p>6. 'Bosses' can take a long time to drop. I only encountered Elite opponents (no Solo's yet) but they are noticeably tougher. For instance the last boss of the Keep must have taken us at least a dozen rounds from the point where he was alone and surrounded...and it took about twenty rounds to get to that juncture.</p><p></p><p>Things I have learnt as regards 4E Immortals Handbook.</p><p></p><p>A) Missing isn't much fun, especially when you miss with Encounter or Daily powers. Powers which are Reliable or at least have some sort of lessened effect when you Miss are a lot more interesting. </p><p></p><p>I'll post more later - need to go out.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4429486, member: 463"] Hey guys! :) Okay this is [B]Krusty [/B]on Tour in London. ;) Had a great day yesterday playing 4th Edition, the group was playing the climax of Keep on the Shadowfell. Special thanks to Zander (of ENWorld) who was DMing. Due to players being in and out over the past few weeks (of the adventure), none of the PCs were 3rd-level and the new players were only 1st. So with five players (including me) there were 7 characters (Two Level 2 and five Level 1). However I got to see enough of the rules and how the game operates in play. Some thoughts on 4th Edition: After the initial encounter (3 PCs in this one, we only had 7 for the climax) where I was just getting my feet wet as it were (I forgot loads of stuff - like Action Points and we almost had a TPK, although we were playing an encounter designed to be tough for five 2nd-level PCs and we were but two 1st-level PCs: my Dwarf Fighter and a Human Warlord and one Level 2 Warlock), we started to gel as a group. 1. A good mix of roles is very important. I know everyone says that, and they are totally correct. In the last battle the cleric and warlord were a necessity - we simply wouldn't have survived without them. They say that because of healing surges you probably don't need a cleric in the party, but many of the fights seemed like a war of attrition, and this is where the cleric really [B]helps[/B]. 2. Min/maxing is virtually a necessity. You really want a 16 or higher in your primary stat(s), preferably an 18. A 20 would be ideal. 3. The d20 roll is everything. By that I mean you will live or die by it. So you basically want to squeeze every single possible bonus out of your group tactics. With PCs generally only getting one attack, you could easily miss three or four rounds in a row with some bad roles or against higher AC opponents. Fortunately, although combat tends to last lots of rounds (more than 3E) each individual round is a generally quicker. 4. Dying is more difficult, but being dropped to 0 hp is going to be a regular occurance. 5. I'd say if you only have 2-3 players, let them each play 2 PCs. 6. 'Bosses' can take a long time to drop. I only encountered Elite opponents (no Solo's yet) but they are noticeably tougher. For instance the last boss of the Keep must have taken us at least a dozen rounds from the point where he was alone and surrounded...and it took about twenty rounds to get to that juncture. Things I have learnt as regards 4E Immortals Handbook. A) Missing isn't much fun, especially when you miss with Encounter or Daily powers. Powers which are Reliable or at least have some sort of lessened effect when you Miss are a lot more interesting. I'll post more later - need to go out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
Top