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<blockquote data-quote="Center-of-All" data-source="post: 4430225" data-attributes="member: 48974"><p>Hmmm, let's see here.</p><p></p><p>1) About right. Certain roles are more important than others (though this can vary greatly by campaign), and it takes a very capable and experienced group to be able to make up for the loss of something you need.</p><p></p><p>2) Yes and no. One thing I very much like about the system is that this is <em>all</em> you really need to do. Attack stat at 16, always bump it. Beyond that, (and a bit of common sense, ie. don't take weapon focus if you don't use a weapon), you can take almost any choice and be at least decent. Compare to something like Exalted (because 3e comparisons are overdone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), where the omniimportance of perfects and deadliness of Essence ping at even mid "levels" (Exalted doesn't have a level system, but it works for illustrative purposes) are very much present, but also very much buried in the system for someone just reading the book to figure out.</p><p></p><p>3) Yup, completely correct.</p><p></p><p>4) Hmm, haven't experienced this myself. We very rarely go down below 0. We're 5th now, and have only had 2 fights in which this has happened. One was the Irontooth fight in H1, and one was a recent fight against Gnolls in a cramped environment. Your group's level likely had a major negative effect on your performance.</p><p></p><p>5) I don't really think this is necessary. Some classes do 'solo' better than others (defenders seem to fare best), but the adjustable encounter XP budget seems to allow for easy adjustment for small groups.</p><p></p><p>6) We've only faced three elites thus far, but only Kalarel took anywhere near as long to bring down as you posit, and that was more of a function of his circle then anything else. Plus we forgot our Rogue's daily had an effect on a miss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Fortunately I was able to grapple the bugger and pull him out. Even then, we still didn't take 20 rounds to do it. I honestly suspect the very low level of your group has colored your view on this as more difficult than it should be.</p></blockquote><p></p>
[QUOTE="Center-of-All, post: 4430225, member: 48974"] Hmmm, let's see here. 1) About right. Certain roles are more important than others (though this can vary greatly by campaign), and it takes a very capable and experienced group to be able to make up for the loss of something you need. 2) Yes and no. One thing I very much like about the system is that this is [i]all[/i] you really need to do. Attack stat at 16, always bump it. Beyond that, (and a bit of common sense, ie. don't take weapon focus if you don't use a weapon), you can take almost any choice and be at least decent. Compare to something like Exalted (because 3e comparisons are overdone :p), where the omniimportance of perfects and deadliness of Essence ping at even mid "levels" (Exalted doesn't have a level system, but it works for illustrative purposes) are very much present, but also very much buried in the system for someone just reading the book to figure out. 3) Yup, completely correct. 4) Hmm, haven't experienced this myself. We very rarely go down below 0. We're 5th now, and have only had 2 fights in which this has happened. One was the Irontooth fight in H1, and one was a recent fight against Gnolls in a cramped environment. Your group's level likely had a major negative effect on your performance. 5) I don't really think this is necessary. Some classes do 'solo' better than others (defenders seem to fare best), but the adjustable encounter XP budget seems to allow for easy adjustment for small groups. 6) We've only faced three elites thus far, but only Kalarel took anywhere near as long to bring down as you posit, and that was more of a function of his circle then anything else. Plus we forgot our Rogue's daily had an effect on a miss. :o Fortunately I was able to grapple the bugger and pull him out. Even then, we still didn't take 20 rounds to do it. I honestly suspect the very low level of your group has colored your view on this as more difficult than it should be. [/QUOTE]
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