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4th Edition and the Immortals Handbook
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<blockquote data-quote="S'mon" data-source="post: 4430502" data-attributes="member: 463"><p>This is Krusty - hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks for the link - I have had a chance to read some of it, hopefully I'll get to finish it later.</p><p></p><p></p><p></p><p>I think I am agreeing with you, even though my experience is somewhat limited in such matters. I sort of saw the way combat was going with a 'mere' Elite opponent. I dread to think what would have happened with a solo opponent. </p><p></p><p>Talking to the other players, they commented that the Ooze you battle in KotS, which is a solo monster, just took far too long and was simply too tough. I mean, mathematically, not only are its hit points five times greater, but also its defenses are notably higher. Which possibly makes the battles last longer than with five standard opponents (of the same level).</p><p></p><p>A solo monster with Resist All, Regeneration, Insubstantial and goodness knows what else would take almost forever.</p><p></p><p></p><p></p><p>Agreed, it makes you think tactically, because every +1 is so valuable. In a way I see these bonuses as replacing 'buffing'.</p><p></p><p></p><p></p><p>Yes, those rerolls saved us more than once. </p><p></p><p></p><p></p><p>I'll certainly be doing something with action points, though not sure what just yet, I have a few ideas.</p><p></p><p></p><p></p><p>Teamwork really pays off in 4E in a very visceral, mechanical way.</p><p></p><p></p><p></p><p>Yes I think playtesting is really going to help me in this regard. Its easy to assume certain things will work, but bettr to hear about it in practice. So I'll probably have some sort of beta 4E IH at some point with maybe a handful of the portfolios and feats.</p><p></p><p></p><p></p><p>Every portfolio will have controller options (as well as covering all the other roles too).</p><p></p><p>Got to go out now, but I'll be back later to do more posting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 4430502, member: 463"] This is Krusty - hiya mate! :) Thanks for the link - I have had a chance to read some of it, hopefully I'll get to finish it later. I think I am agreeing with you, even though my experience is somewhat limited in such matters. I sort of saw the way combat was going with a 'mere' Elite opponent. I dread to think what would have happened with a solo opponent. Talking to the other players, they commented that the Ooze you battle in KotS, which is a solo monster, just took far too long and was simply too tough. I mean, mathematically, not only are its hit points five times greater, but also its defenses are notably higher. Which possibly makes the battles last longer than with five standard opponents (of the same level). A solo monster with Resist All, Regeneration, Insubstantial and goodness knows what else would take almost forever. Agreed, it makes you think tactically, because every +1 is so valuable. In a way I see these bonuses as replacing 'buffing'. Yes, those rerolls saved us more than once. I'll certainly be doing something with action points, though not sure what just yet, I have a few ideas. Teamwork really pays off in 4E in a very visceral, mechanical way. Yes I think playtesting is really going to help me in this regard. Its easy to assume certain things will work, but bettr to hear about it in practice. So I'll probably have some sort of beta 4E IH at some point with maybe a handful of the portfolios and feats. Every portfolio will have controller options (as well as covering all the other roles too). Got to go out now, but I'll be back later to do more posting. ;) [/QUOTE]
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