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4th Edition and the Immortals Handbook
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<blockquote data-quote="S'mon" data-source="post: 4430902" data-attributes="member: 463"><p>Howdy amigo - Krusty here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I sort of see this being less of a problem the higher in level you ascend, although I may be mistaken on that.</p><p></p><p></p><p></p><p>I see anything less than 16 as an opening stat as being bordering on a waste of time.</p><p></p><p>One thing I am worried about is the fact that PC ability scores affect the DCs of their own powers, whereas monster Ability Scores do not affect their saving throws.</p><p></p><p>Which means that a PC only needs a +14 bonus to require all monsters to roll a natural 20 to save. Combine that with a power that has auto stun (Save ends) and the monster is rendered obsolete.</p><p></p><p></p><p></p><p>Possibly. We were also relatively inexperienced with the system.</p><p></p><p></p><p></p><p>Well I think even if you tailor the encounter XP to the number of PCs you would still face the same problems of requiring more/better healing and so forth. Though again, this may be a problem that will lessen the higher you ascend.</p><p></p><p></p><p></p><p>We actually had him pinned in the circle, so, and I'm only guessing, thats what was allowing him to regenerate...compounding our woes.</p><p></p><p>I really envision solo monsters as taking a l-o-n-g time to finish off.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4430902, member: 463"] Howdy amigo - Krusty here! :) I sort of see this being less of a problem the higher in level you ascend, although I may be mistaken on that. I see anything less than 16 as an opening stat as being bordering on a waste of time. One thing I am worried about is the fact that PC ability scores affect the DCs of their own powers, whereas monster Ability Scores do not affect their saving throws. Which means that a PC only needs a +14 bonus to require all monsters to roll a natural 20 to save. Combine that with a power that has auto stun (Save ends) and the monster is rendered obsolete. Possibly. We were also relatively inexperienced with the system. Well I think even if you tailor the encounter XP to the number of PCs you would still face the same problems of requiring more/better healing and so forth. Though again, this may be a problem that will lessen the higher you ascend. We actually had him pinned in the circle, so, and I'm only guessing, thats what was allowing him to regenerate...compounding our woes. I really envision solo monsters as taking a l-o-n-g time to finish off. [/QUOTE]
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