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4th Edition and the Immortals Handbook
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<blockquote data-quote="EarthSeraphEdna" data-source="post: 4435339" data-attributes="member: 49309"><p>Heya U_K, Adslahnit here. I just picked up my copy of the Forgotten Realms Campaign Guide yesterday, and I thought that you might find some of the monsters in it interesting. Here are a few previews of the high-paragon-level and epic-level monsters in the book:</p><p></p><p>[SBLOCK=Banelar Naga, Level 18 Solo Controller]</p><p><strong>Ranged: Banelar Arc</strong> (standard; at-will)</p><p>Ranged 10; +22 vs. Reflex; 2d6 + 8 psychic damage, and the target is stunned (save ends). The arc attacks up to two secondary targets within 10 squares; +22 vs. Reflex; 1d4+8 psychic damage, and the target is dazed (save ends).</p><p></p><p><strong>Ranged: Baneful Utterance</strong> (immediate reaction, when damaged by an attack; at-will) ✦ <strong>Charm</strong></p><p>The banelar naga makes an attack against the attacker; ranged 10; +22 vs. Will; the target is dazed (save ends) and slides 3 squares.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Manshoon, Level 28 Elite Controller]</p><p><strong>Ranged: Dominating Gaze</strong> (minor; recharge 6) ✦ <strong>Charm</strong></p><p>Ranged 5; +32 vs. Will; the target is dominated (save ends, with a –2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). Manshoon can dominate only one creature at a time.</p><p></p><p><strong>Ranged: Vascular Purge</strong> (standard; encounter) ✦ <strong>Fear, Healing</strong></p><p>Ranged 20; +33 vs. Fortitude; 2d10 + 10 damage, and the target is stunned (save ends). All the target’s allies that can see the target are dazed (save ends). Undead creatures within 3 squares of the target regain 15 hit points.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Szass Tam, Level 30 Elite Artillery (Leader)]</p><p><strong>Ranged: Flensing</strong> (standard; sustain minor; encounter) ✦ <strong>Fear, Necrotic</strong></p><p>Ranged 20; +35 vs. Fortitude; 3d6 + 11 necrotic damage, and the target is stunned (save ends). All allies of the target within line of sight take a –2 penalty to attack rolls (save ends). Szass Tam must make a new attack roll against the target when he sustains this effect. He can change the target as a standard action.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Terpenzi (Ancient Bone Naga), Level 30 Solo Controller]</p><p><strong>Captivating Presence (Charm, Psychic)</strong> aura sight; while Terpenzi is not bloodied, any enemy that attacks it takes 15 psychic damage or becomes dazed until the start of that creature’s next turn (enemy’s choice). An enemy that is already dazed becomes stunned instead. </p><p></p><p><strong>Ranged: Enslaving Gaze</strong> (minor; recharge 6) ✦ <strong>Charm</strong></p><p>Ranged 10; +35 vs. Will; the target is dazed (save ends). <em>First Failed Save:</em> The target is dazed and cannot attack Terpenzi (save ends both). <em>Second Failed Save:</em> The target is dominated (save ends). All saves to end these effects take a –2 penalty.</p><p>[/SBLOCK]</p><p></p><p>You'll notice that all of them have their own method of action denial, be it through dazing, stunning, or domination. Looks like the epic levels are stunlock wars <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />.</p><p></p><p>Now, the one thing that will be of most interest to you is the new contender for the most powerful official creature statted: Blazing Rorn the Fury, level 33 solo primordial. Yes, "primordial" is his monster role, and they never explain what that role entails. Where Orcus specializes in burst "damage" (or outright KOing) against a single creature, Rorn specializes in laying the pain on an entire party, though this is unfortunately easily mitigated by a Demigod's Divine Regeneration daily utility. He's hilariously completely immune to characters below level 20, though I find this a bit unnecessary since you'll want to be at least level 28 before taking him on. Here's an example of what he's packing:</p><p></p><p>[SBLOCK=Blazing Rorn the Fury, Level 33 Solo Primordial]</p><p><strong>Blazing Aura (Fire)</strong> aura 10; creatures within the aura lose resistance fire. Each creature that starts its turn in the aura is pulled 2 squares at the start of its turn. While Rorn is bloodied, each creature that starts its turn in the aura also takes 20 fire damage.</p><p><strong>HP</strong> 1,545; <strong>Bloodied</strong> 772; see also <em>fury of burning stars</em> and <em>blazing action</em></p><p><strong>AC</strong> 50; <strong>Fortitude</strong> 51, <strong>Reflex</strong> 45, <strong>Will</strong> 48; see also <em>volcanic retort</em></p><p><strong>Immune</strong> attacks by characters below level 20; fire</p><p><strong>Saving Throws</strong> +5; whenever an attack applies an effect to Rorn that a save can end, he makes an immediate saving throw. If it succeeds, he is unaffected by the effect. Rorn makes saving throws at the end of each of his turns as normal.</p><p></p><p><strong>Close: Volcanic Retort</strong> (immediate reaction, when hit by an attack; at-will) ✦ <strong>Fire</strong></p><p>Close burst 2 (burst 5 while Rorn is bloodied); +36 vs Reflex; 2d8 + 13 fire damage.</p><p>[/SBLOCK]</p><p></p><p>I'm a little worried that a primordial can be a "mere" level 33 solo though. Primordials (also known as "Dawn Titans" in FR) are supposed to be on par with the gods, after all. I guess you could hand-wave it by saying that Blazing Rorn the Fury is one of the much weaker primordials though.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 4435339, member: 49309"] Heya U_K, Adslahnit here. I just picked up my copy of the Forgotten Realms Campaign Guide yesterday, and I thought that you might find some of the monsters in it interesting. Here are a few previews of the high-paragon-level and epic-level monsters in the book: [SBLOCK=Banelar Naga, Level 18 Solo Controller] [b]Ranged: Banelar Arc[/b] (standard; at-will) Ranged 10; +22 vs. Reflex; 2d6 + 8 psychic damage, and the target is stunned (save ends). The arc attacks up to two secondary targets within 10 squares; +22 vs. Reflex; 1d4+8 psychic damage, and the target is dazed (save ends). [b]Ranged: Baneful Utterance[/b] (immediate reaction, when damaged by an attack; at-will) ✦ [b]Charm[/b] The banelar naga makes an attack against the attacker; ranged 10; +22 vs. Will; the target is dazed (save ends) and slides 3 squares. [/SBLOCK] [SBLOCK=Manshoon, Level 28 Elite Controller] [b]Ranged: Dominating Gaze[/b] (minor; recharge 6) ✦ [b]Charm[/b] Ranged 5; +32 vs. Will; the target is dominated (save ends, with a –2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). Manshoon can dominate only one creature at a time. [b]Ranged: Vascular Purge[/b] (standard; encounter) ✦ [b]Fear, Healing[/b] Ranged 20; +33 vs. Fortitude; 2d10 + 10 damage, and the target is stunned (save ends). All the target’s allies that can see the target are dazed (save ends). Undead creatures within 3 squares of the target regain 15 hit points. [/SBLOCK] [SBLOCK=Szass Tam, Level 30 Elite Artillery (Leader)] [b]Ranged: Flensing[/b] (standard; sustain minor; encounter) ✦ [b]Fear, Necrotic[/b] Ranged 20; +35 vs. Fortitude; 3d6 + 11 necrotic damage, and the target is stunned (save ends). All allies of the target within line of sight take a –2 penalty to attack rolls (save ends). Szass Tam must make a new attack roll against the target when he sustains this effect. He can change the target as a standard action. [/SBLOCK] [SBLOCK=Terpenzi (Ancient Bone Naga), Level 30 Solo Controller] [b]Captivating Presence (Charm, Psychic)[/b] aura sight; while Terpenzi is not bloodied, any enemy that attacks it takes 15 psychic damage or becomes dazed until the start of that creature’s next turn (enemy’s choice). An enemy that is already dazed becomes stunned instead. [b]Ranged: Enslaving Gaze[/b] (minor; recharge 6) ✦ [b]Charm[/b] Ranged 10; +35 vs. Will; the target is dazed (save ends). [i]First Failed Save:[/i] The target is dazed and cannot attack Terpenzi (save ends both). [i]Second Failed Save:[/i] The target is dominated (save ends). All saves to end these effects take a –2 penalty. [/SBLOCK] You'll notice that all of them have their own method of action denial, be it through dazing, stunning, or domination. Looks like the epic levels are stunlock wars :uhoh:. Now, the one thing that will be of most interest to you is the new contender for the most powerful official creature statted: Blazing Rorn the Fury, level 33 solo primordial. Yes, "primordial" is his monster role, and they never explain what that role entails. Where Orcus specializes in burst "damage" (or outright KOing) against a single creature, Rorn specializes in laying the pain on an entire party, though this is unfortunately easily mitigated by a Demigod's Divine Regeneration daily utility. He's hilariously completely immune to characters below level 20, though I find this a bit unnecessary since you'll want to be at least level 28 before taking him on. Here's an example of what he's packing: [SBLOCK=Blazing Rorn the Fury, Level 33 Solo Primordial] [b]Blazing Aura (Fire)[/b] aura 10; creatures within the aura lose resistance fire. Each creature that starts its turn in the aura is pulled 2 squares at the start of its turn. While Rorn is bloodied, each creature that starts its turn in the aura also takes 20 fire damage. [b]HP[/b] 1,545; [b]Bloodied[/b] 772; see also [i]fury of burning stars[/i] and [i]blazing action[/i] [b]AC[/b] 50; [b]Fortitude[/b] 51, [b]Reflex[/b] 45, [b]Will[/b] 48; see also [i]volcanic retort[/i] [b]Immune[/b] attacks by characters below level 20; fire [b]Saving Throws[/b] +5; whenever an attack applies an effect to Rorn that a save can end, he makes an immediate saving throw. If it succeeds, he is unaffected by the effect. Rorn makes saving throws at the end of each of his turns as normal. [b]Close: Volcanic Retort[/b] (immediate reaction, when hit by an attack; at-will) ✦ [b]Fire[/b] Close burst 2 (burst 5 while Rorn is bloodied); +36 vs Reflex; 2d8 + 13 fire damage. [/SBLOCK] I'm a little worried that a primordial can be a "mere" level 33 solo though. Primordials (also known as "Dawn Titans" in FR) are supposed to be on par with the gods, after all. I guess you could hand-wave it by saying that Blazing Rorn the Fury is one of the much weaker primordials though. [/QUOTE]
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