Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4445809" data-attributes="member: 39867"><p>U_K!</p><p></p><p>1. Sounds good.</p><p>2. I have a concern here: Multiple Aura Effects: A character might decide to pick portfolios and focus on having his or her aura do 4 different things at once. Not terribly effective (I'd rather have 1 effect at a higher strength) but this could become tedious to track.</p><p>2b. Sounds good; My concern for point #2, above, applies here too.</p><p>3. Awesome. A Primal advantage without reworking the system. Might want to specify when the action point is 'replenished' or if they just are always treated as having one in an encounter.</p><p>3b. Also neat. Sort of a 'you can't fully escape Surtur's Aura of Flame' type thing.</p><p>4. A good idea; mechanics might be tricky - Could become too easy/too hard to die.</p><p>5. Makes sense.</p><p></p><p>6. Magic items should still continue to scale (and most have conveniently predictable progressions in the DMG) with level at normal rates, unless you want to rework all sorts of other progressions. 4E makes some nice strides towards having all your items matter; IE if a level 40 deity wanted to use the daily power of his level 5 magic items, its his loss, since he only has 3-~7 total magic item uses each day. A 40th level character could certainly carry boots of cat-fall, but really they are not going to be of much use compared to their +8 Vorpal Falchions.</p><p></p><p>7 & 8. Honestly, with the exceptions of working on epic mounts, I think avatars/aspects and minions should not really grant much combat advantage at all. Its the same kind of reason people in 3E didn't like leadership - too many characters to track that don't matter. Now, if there is an ally-summoning power, then it's OK to have it create meaningful combat effects. But a system wide capability to have each character have all sorts of cronies? </p><p>Now, how to approach minions/henchmen(henchdeities?)/mounts? Adventurers vault, from the preview article on WotC.com (Don't have the link sadly) Previewed several items that summoned minions (Figurines of Wonderous power and Bag of Tricks). Mechanically, they were an (At will?) Standard Action to summon an minion of appropriate level (From a set or randomized list depending on the item), but you had the option of, as a daily magic item use, to spend a healing surge and give the minion the equivalent temporary hit points. (So if your healing surge value was 100, your summoned squirrel has 101 hit points) This looks like a pretty sound way of doing things, and may likely be how WotC prints conjuration powers in the future.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4445809, member: 39867"] U_K! 1. Sounds good. 2. I have a concern here: Multiple Aura Effects: A character might decide to pick portfolios and focus on having his or her aura do 4 different things at once. Not terribly effective (I'd rather have 1 effect at a higher strength) but this could become tedious to track. 2b. Sounds good; My concern for point #2, above, applies here too. 3. Awesome. A Primal advantage without reworking the system. Might want to specify when the action point is 'replenished' or if they just are always treated as having one in an encounter. 3b. Also neat. Sort of a 'you can't fully escape Surtur's Aura of Flame' type thing. 4. A good idea; mechanics might be tricky - Could become too easy/too hard to die. 5. Makes sense. 6. Magic items should still continue to scale (and most have conveniently predictable progressions in the DMG) with level at normal rates, unless you want to rework all sorts of other progressions. 4E makes some nice strides towards having all your items matter; IE if a level 40 deity wanted to use the daily power of his level 5 magic items, its his loss, since he only has 3-~7 total magic item uses each day. A 40th level character could certainly carry boots of cat-fall, but really they are not going to be of much use compared to their +8 Vorpal Falchions. 7 & 8. Honestly, with the exceptions of working on epic mounts, I think avatars/aspects and minions should not really grant much combat advantage at all. Its the same kind of reason people in 3E didn't like leadership - too many characters to track that don't matter. Now, if there is an ally-summoning power, then it's OK to have it create meaningful combat effects. But a system wide capability to have each character have all sorts of cronies? Now, how to approach minions/henchmen(henchdeities?)/mounts? Adventurers vault, from the preview article on WotC.com (Don't have the link sadly) Previewed several items that summoned minions (Figurines of Wonderous power and Bag of Tricks). Mechanically, they were an (At will?) Standard Action to summon an minion of appropriate level (From a set or randomized list depending on the item), but you had the option of, as a daily magic item use, to spend a healing surge and give the minion the equivalent temporary hit points. (So if your healing surge value was 100, your summoned squirrel has 101 hit points) This looks like a pretty sound way of doing things, and may likely be how WotC prints conjuration powers in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
Top