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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4446501" data-attributes="member: 326"><p>Hey Ltheb mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I am still sort of pondering the best way to incorporate the "dimensions" as such or whether Portfolios will end at 50 and some sort of Dimension based "classes" will begin at 51.</p><p></p><p></p><p></p><p>Been thinking about that and looking at most of the Auras in the Monster Manual, a lot of them already have two effects or more.</p><p></p><p>Plus 4E also has the ability to merge multiple energy types.</p><p></p><p>So someone with the Death and Fire Portfolio Auras might have a set damage that deals Fire and Nerotic damage. So I don't think it will be too taxing.</p><p></p><p></p><p></p><p>Will do. Certainly infinite action points would mean you could never die - so I don't like the idea of that - there has to be a chance of failure/death.</p><p></p><p></p><p></p><p>I like the idea that Realms are really extension of a god's will. I contemplated having the Realm the exact same traits as the Aura, but I think that might be way too powerful.</p><p></p><p></p><p></p><p>Well thats why you have the Action Point balancing factor. Players can either go for damaging power or keep their action points as a sort of safety net - incase they get wiped.</p><p></p><p>Some new abilities might involve stealing Action Points (Trickery Portfolio) or granting your Action Point(s) to others (Protection Portfolio).</p><p></p><p></p><p></p><p>Again, as with Portfolios, this is fairly simple to instigate. But its the follow-up in both cases that are giving me pause.</p><p></p><p></p><p></p><p>Correct, I hadn't taken the mathematical ties into account. Magic items must continue to scale or attack bonuses and armor classes will get totally out of whack with monster building.</p><p></p><p>I still would like to make Artifacts special though, which is something that was lost in 3E.</p><p></p><p></p><p></p><p>Yes, it would be very tricky to implement without 'toppling the apple-cart' as it were.</p><p></p><p></p><p></p><p>That might be a way of doing it.</p><p></p><p>I can always hold off on Mounts and Monsters for Immortals Handbook II. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4446501, member: 326"] Hey Ltheb mate! :) I am still sort of pondering the best way to incorporate the "dimensions" as such or whether Portfolios will end at 50 and some sort of Dimension based "classes" will begin at 51. Been thinking about that and looking at most of the Auras in the Monster Manual, a lot of them already have two effects or more. Plus 4E also has the ability to merge multiple energy types. So someone with the Death and Fire Portfolio Auras might have a set damage that deals Fire and Nerotic damage. So I don't think it will be too taxing. Will do. Certainly infinite action points would mean you could never die - so I don't like the idea of that - there has to be a chance of failure/death. I like the idea that Realms are really extension of a god's will. I contemplated having the Realm the exact same traits as the Aura, but I think that might be way too powerful. Well thats why you have the Action Point balancing factor. Players can either go for damaging power or keep their action points as a sort of safety net - incase they get wiped. Some new abilities might involve stealing Action Points (Trickery Portfolio) or granting your Action Point(s) to others (Protection Portfolio). Again, as with Portfolios, this is fairly simple to instigate. But its the follow-up in both cases that are giving me pause. Correct, I hadn't taken the mathematical ties into account. Magic items must continue to scale or attack bonuses and armor classes will get totally out of whack with monster building. I still would like to make Artifacts special though, which is something that was lost in 3E. Yes, it would be very tricky to implement without 'toppling the apple-cart' as it were. That might be a way of doing it. I can always hold off on Mounts and Monsters for Immortals Handbook II. ;) [/QUOTE]
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