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4th Edition and the Immortals Handbook
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<blockquote data-quote="Fieari" data-source="post: 4569828" data-attributes="member: 16221"><p>Strangely enough, I think that merely giving it to all immortals is not going far enough.</p><p></p><p>You see, with Tiamat, landing a stun never takes her out of the game for an entire round, because she has five heads. What the stun actually does is limit her options and slow her down slightly. What we need is a mechanic that can make stuns have a similar effect on all immortals.</p><p></p><p>For brainstorming, consider the resources available to drain. Encounter abilities, daily abilities, healing surges, and HP. Other things to consider would be having stuns move the immortal down the initiative chain one step, though that could turn into a bookkeeping headache.</p><p></p><p>Another interesting mechanic that occurs to me would be a time dilation effect. Stuns would delay the immortal for now, but when he gets back into it next time, he regains his missing actions. Hitting/moving/whatever twice.</p><p></p><p>I await artifact creation rules eagerly. Hopefully you'll balance it more towards interesting rather than numerical effects, like the rest of the game tries. The trick being, those useful effects will now need to be GODLY...</p><p></p><p>So, they're not working on quite the same mathematical wavelength... but they're darn close.</p><p></p><p></p><p></p><p>The Draconomicon adds the wyrmling age category back to dragons. Need to factor that in. I also liked you adding extensible age categories to dragons, particularly in that the iconic dragon gods were all great great great wyrms...</p><p></p><p>Anyway, Tiamat being a polychromatic is perfect, as she has that tail barb (which dominates), even as an aspect. She acts as a single creature as an aspect, but that single creature deals all 5 damage types at once (in order to bypass resistances).</p></blockquote><p></p>
[QUOTE="Fieari, post: 4569828, member: 16221"] Strangely enough, I think that merely giving it to all immortals is not going far enough. You see, with Tiamat, landing a stun never takes her out of the game for an entire round, because she has five heads. What the stun actually does is limit her options and slow her down slightly. What we need is a mechanic that can make stuns have a similar effect on all immortals. For brainstorming, consider the resources available to drain. Encounter abilities, daily abilities, healing surges, and HP. Other things to consider would be having stuns move the immortal down the initiative chain one step, though that could turn into a bookkeeping headache. Another interesting mechanic that occurs to me would be a time dilation effect. Stuns would delay the immortal for now, but when he gets back into it next time, he regains his missing actions. Hitting/moving/whatever twice. I await artifact creation rules eagerly. Hopefully you'll balance it more towards interesting rather than numerical effects, like the rest of the game tries. The trick being, those useful effects will now need to be GODLY... So, they're not working on quite the same mathematical wavelength... but they're darn close. The Draconomicon adds the wyrmling age category back to dragons. Need to factor that in. I also liked you adding extensible age categories to dragons, particularly in that the iconic dragon gods were all great great great wyrms... Anyway, Tiamat being a polychromatic is perfect, as she has that tail barb (which dominates), even as an aspect. She acts as a single creature as an aspect, but that single creature deals all 5 damage types at once (in order to bypass resistances). [/QUOTE]
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