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4th Edition and the Immortals Handbook
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4595217" data-attributes="member: 39867"><p>U_K!</p><p></p><p>I understand communication issues are huge in a project like this, but thats no reason to do all the hard work yourself. Writing still has to be done by you, but sometimes, like with the 3E IH, some of the stuff in older versions needed pre-release-revising. (Simply unforeseeable mechanical quirks, like 'VSC vs DvR vs ECL') However, playtesting, and getting second opinions on mechanics and system-bending-effects can't be bad. Either way you still mull over the details; But with a playtest, you wont get as near to completion and have to gut old rules for more streamlined rules.</p><p></p><p>U_K, you have an awesome concept in the IH, but it was a darn shame 4E beat you to the punch. As I see it, the faster you get a 4E book out, the faster people can read and recommend the book to their friends. My group was always dying to get a copy of the IH, but they are not the PDF-types, they prefer hard copies, but even still they really thought the IH was neat, and had all sorts of rules that they probably wouldn't even consider. </p><p></p><p>I would love to assist in playtesting if you need any; Unfortunately, due to the holidays and wacky circumstances, I may not be able to get my group together until march or later. Even so, with other people assisting in a playtest, especially those of different design views, might lend itself better to sorting out bugs than doing it yourself and then feeding it to a peanut gallery one snippet at a time. </p><p></p><p>As for writing or designing; I don't consider myself a professional at either of those, so I wouldn't want to detract from anything you could do better. I love designing things; I have dozens of CDs filled with NPCs, Homebrew-setting-junk, and the like; How much do I use? ~5%; I might be able to contribute feats, monsters, or obvious design extensions, but most of that would be post-playtest, after the main 'baseline' for the 4E IH is established.</p><p></p><p>What ever you decide to do, I hope things work out better than they did for 4E; 4E seems more amenable to Immortals design, but so was 3E in comparison to 2E.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4595217, member: 39867"] U_K! I understand communication issues are huge in a project like this, but thats no reason to do all the hard work yourself. Writing still has to be done by you, but sometimes, like with the 3E IH, some of the stuff in older versions needed pre-release-revising. (Simply unforeseeable mechanical quirks, like 'VSC vs DvR vs ECL') However, playtesting, and getting second opinions on mechanics and system-bending-effects can't be bad. Either way you still mull over the details; But with a playtest, you wont get as near to completion and have to gut old rules for more streamlined rules. U_K, you have an awesome concept in the IH, but it was a darn shame 4E beat you to the punch. As I see it, the faster you get a 4E book out, the faster people can read and recommend the book to their friends. My group was always dying to get a copy of the IH, but they are not the PDF-types, they prefer hard copies, but even still they really thought the IH was neat, and had all sorts of rules that they probably wouldn't even consider. I would love to assist in playtesting if you need any; Unfortunately, due to the holidays and wacky circumstances, I may not be able to get my group together until march or later. Even so, with other people assisting in a playtest, especially those of different design views, might lend itself better to sorting out bugs than doing it yourself and then feeding it to a peanut gallery one snippet at a time. As for writing or designing; I don't consider myself a professional at either of those, so I wouldn't want to detract from anything you could do better. I love designing things; I have dozens of CDs filled with NPCs, Homebrew-setting-junk, and the like; How much do I use? ~5%; I might be able to contribute feats, monsters, or obvious design extensions, but most of that would be post-playtest, after the main 'baseline' for the 4E IH is established. What ever you decide to do, I hope things work out better than they did for 4E; 4E seems more amenable to Immortals design, but so was 3E in comparison to 2E. [/QUOTE]
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