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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4727404" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That assumes it will all be my art - which it probably won't.</p><p></p><p></p><p></p><p>Not totally familiar with that. But best of luck to Bad Axe Games.</p><p></p><p></p><p></p><p>Not dropping Godsend at all, no, but maybe redefining a few of its parameters. For instance, dante has been clamouring for the inclusion of the Nosferatu in that book. But with the 4E Nosferatu in the very first Gods & Monsters pdf it might be better to use them in the 3.5 conversion of that book - rather than Godsend itself.</p><p></p><p></p><p></p><p>I'll be taking names. Might need a few people to cover all the books...although who am I kidding...at my pace! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>I suppose. However, definately the Bestiary coming out so long after the pdf really dented its sales and I can see the same happening with Ascension.</p><p></p><p></p><p></p><p>I was initially going to make the transition adventure something like Kobold Hall in the 4E DMG. By that I mean in terms of the number of encounters (five). However if I was going to sell this 'prologue' on its own merits I think I'd need 8 encounters. I think that will make it substantial enough to warrant a painted cover and a handful of new monster stat blocks and illustrations.</p><p></p><p>My current idea for this adventure is entitled <strong>L0* - "No Chance In Hell"</strong> and involves the Chinese Deity of Trickery/Thievery & Fire, No Cha. I had one freaky idea whereby you would actually fight No Cha in every encounter (changing his guises) amidst a gauntlet of traps although that might be tricky to pull off successfully.</p><p></p><p>*Legendary Zero</p><p></p><p>No Cha would also appear in the (eventual) Immortals Index - Chinese Mythology book. Each Immortals Index volume features 12 main entries, six protagonists and six antagonists, as well as noting some possible PCs/Heroes. Each of the 12 main entries is usually comprised of a small number of characters usually the primary deity, some linked secondary deity, an avatar or exarch and probably an aspect or creature. I'm thinking each Immortals Index will also contain a generic temple layout (I'll steal that idea from D&Dg) as well as a handful of generic worshippers and cultists (probably epic tier).</p><p></p><p></p><p></p><p>The beauty of 4E is that creating monsters is easy - in fact I often have to hold back on the monster creation. The major problem is that more monsters means more required artwork - personally I think a monster (especially a new monster) needs art to bring it to life. Even if it means one of my 'journeyman' efforts.</p><p></p><p></p><p></p><p>Understandable...I have been quite shy about mentioning it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4727404, member: 326"] Hiya mate! :) That assumes it will all be my art - which it probably won't. Not totally familiar with that. But best of luck to Bad Axe Games. Not dropping Godsend at all, no, but maybe redefining a few of its parameters. For instance, dante has been clamouring for the inclusion of the Nosferatu in that book. But with the 4E Nosferatu in the very first Gods & Monsters pdf it might be better to use them in the 3.5 conversion of that book - rather than Godsend itself. I'll be taking names. Might need a few people to cover all the books...although who am I kidding...at my pace! :o I suppose. However, definately the Bestiary coming out so long after the pdf really dented its sales and I can see the same happening with Ascension. I was initially going to make the transition adventure something like Kobold Hall in the 4E DMG. By that I mean in terms of the number of encounters (five). However if I was going to sell this 'prologue' on its own merits I think I'd need 8 encounters. I think that will make it substantial enough to warrant a painted cover and a handful of new monster stat blocks and illustrations. My current idea for this adventure is entitled [B]L0* - "No Chance In Hell"[/B] and involves the Chinese Deity of Trickery/Thievery & Fire, No Cha. I had one freaky idea whereby you would actually fight No Cha in every encounter (changing his guises) amidst a gauntlet of traps although that might be tricky to pull off successfully. *Legendary Zero No Cha would also appear in the (eventual) Immortals Index - Chinese Mythology book. Each Immortals Index volume features 12 main entries, six protagonists and six antagonists, as well as noting some possible PCs/Heroes. Each of the 12 main entries is usually comprised of a small number of characters usually the primary deity, some linked secondary deity, an avatar or exarch and probably an aspect or creature. I'm thinking each Immortals Index will also contain a generic temple layout (I'll steal that idea from D&Dg) as well as a handful of generic worshippers and cultists (probably epic tier). The beauty of 4E is that creating monsters is easy - in fact I often have to hold back on the monster creation. The major problem is that more monsters means more required artwork - personally I think a monster (especially a new monster) needs art to bring it to life. Even if it means one of my 'journeyman' efforts. Understandable...I have been quite shy about mentioning it. :D [/QUOTE]
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