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4th Edition and the Immortals Handbook
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<blockquote data-quote="Alzrius" data-source="post: 4727637" data-attributes="member: 8461"><p>Fair enough, but that just means negotiating with the artists so that you can have their art appear in two books, rather than one. I wouldn't think it'd be that much more difficult/expensive, since one book is really just a mechanical conversion of the other.</p><p></p><p></p><p></p><p>I'm surprised that you're not more familiar with it. They refer to you by name in the <a href="http://www.rpgnow.com/product_info.php?products_id=60479&filters=0_0_0_0&manufacturers_id=619" target="_blank">Trailblazer GM Day Preview</a>.</p><p></p><p></p><p></p><p>Good to hear that the book will still be coming out, though I worry that it just dropped down several places as far was what your next few releases will be.</p><p></p><p></p><p></p><p>Between your <a href="http://immortalshandbook.com/freestuff24.htm" target="_blank">conversion table</a> and v.6 of your CR system, there's a fairly stable framework for converting creatures. The only areas that'll really require some guesswork will be giving the monsters skills, feats, and spell-like abilities. This last one will be particularly tricky, since it'll be hard to determine how many they should have, and what they should be. Any guidelines you used in that regard (beyond what's in v.6) would be helpful.</p><p></p><p></p><p></p><p>All the more reason to do it sooner rather than later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, it's always a viable alternative that, if it's shorter than you like, you could simply sell it for a reduced price. The idea, as I pitched it above, is to make it lure people towards your system.</p><p></p><p></p><p></p><p>I wonder if you could call him Sung Chiang instead - that's the name they used for this deity in earlier editions of D&D (particularly in 2E <em>Planescape</em>).</p><p></p><p></p><p></p><p>The temple idea doesn't appeal to me much; I remember that being a fairly generic layout that I always thought I could have done myself. It really struck me as a space-waster.</p><p></p><p></p><p></p><p>I agree with you about monsters needing art. I just wonder if, at least for that "introductory" adventure, it'd be better to limit your ambition rather than let that become a sticking point.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4727637, member: 8461"] Fair enough, but that just means negotiating with the artists so that you can have their art appear in two books, rather than one. I wouldn't think it'd be that much more difficult/expensive, since one book is really just a mechanical conversion of the other. I'm surprised that you're not more familiar with it. They refer to you by name in the [url=http://www.rpgnow.com/product_info.php?products_id=60479&filters=0_0_0_0&manufacturers_id=619]Trailblazer GM Day Preview[/url]. Good to hear that the book will still be coming out, though I worry that it just dropped down several places as far was what your next few releases will be. Between your [url=http://immortalshandbook.com/freestuff24.htm]conversion table[/url] and v.6 of your CR system, there's a fairly stable framework for converting creatures. The only areas that'll really require some guesswork will be giving the monsters skills, feats, and spell-like abilities. This last one will be particularly tricky, since it'll be hard to determine how many they should have, and what they should be. Any guidelines you used in that regard (beyond what's in v.6) would be helpful. All the more reason to do it sooner rather than later. ;) Well, it's always a viable alternative that, if it's shorter than you like, you could simply sell it for a reduced price. The idea, as I pitched it above, is to make it lure people towards your system. I wonder if you could call him Sung Chiang instead - that's the name they used for this deity in earlier editions of D&D (particularly in 2E [i]Planescape[/i]). The temple idea doesn't appeal to me much; I remember that being a fairly generic layout that I always thought I could have done myself. It really struck me as a space-waster. I agree with you about monsters needing art. I just wonder if, at least for that "introductory" adventure, it'd be better to limit your ambition rather than let that become a sticking point. [/QUOTE]
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