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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 4728252" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Indeed.</p><p></p><p></p><p></p><p>I'll have to sign in and download it - write-up looks interesting, its a free download too.</p><p></p><p></p><p></p><p>Probably, yes, but in fairness it was such a hard slog as it is, it was just going to hold everything else back. By breaking Godsend up into seperate components I can get them done sooner. The major problem with Godsend were the deity stat blocks - they were incredibly annoying to do. I will also probably add the <strong>Design an Epic Monster Competition winners</strong> into Gods & Monsters - although I'll probably do the 4E versions of them myself.</p><p></p><p></p><p></p><p>I thought I specifically mentioned how many spell-like abilities to have in the Design Parameters section of the CR/EL pdf.</p><p></p><p></p><p></p><p>We'll see. I still need to finish the art on that book myself.</p><p></p><p></p><p></p><p>The price will be based upon a combination of page count and art content.</p><p></p><p></p><p></p><p>Did I mention I dislike 2E more than 3E!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Also the title "<strong>No Cha</strong>nce in Hell" loses something of its hidden meaning when I change his name to Sung Chiang. </p><p></p><p></p><p></p><p>I was thinking that maybe it could be set up like an Elder Evils style encounter. So that the temple would serve as the backdrop for such an encounter.</p><p></p><p></p><p></p><p>My ambition does usually get the better of me its true. But at the same time I don't like doing things by half.</p><p></p><p>Also I am wary of the idea of simply using Monster Manual monsters in the adventure. Primarily because there are very few relevant monsters at that level. But also because it always seems to me less exotic when adventures feature generic monsters.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4728252, member: 326"] Hiya mate! :) Indeed. I'll have to sign in and download it - write-up looks interesting, its a free download too. Probably, yes, but in fairness it was such a hard slog as it is, it was just going to hold everything else back. By breaking Godsend up into seperate components I can get them done sooner. The major problem with Godsend were the deity stat blocks - they were incredibly annoying to do. I will also probably add the [B]Design an Epic Monster Competition winners[/B] into Gods & Monsters - although I'll probably do the 4E versions of them myself. I thought I specifically mentioned how many spell-like abilities to have in the Design Parameters section of the CR/EL pdf. We'll see. I still need to finish the art on that book myself. The price will be based upon a combination of page count and art content. Did I mention I dislike 2E more than 3E!? :D Also the title "[B]No Cha[/B]nce in Hell" loses something of its hidden meaning when I change his name to Sung Chiang. I was thinking that maybe it could be set up like an Elder Evils style encounter. So that the temple would serve as the backdrop for such an encounter. My ambition does usually get the better of me its true. But at the same time I don't like doing things by half. Also I am wary of the idea of simply using Monster Manual monsters in the adventure. Primarily because there are very few relevant monsters at that level. But also because it always seems to me less exotic when adventures feature generic monsters. [/QUOTE]
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