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<blockquote data-quote="Upper_Krust" data-source="post: 5565382" data-attributes="member: 326"><p>Ahoy there Rhuarc! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> </p><p></p><p>Okay. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>If the standard monster is x (ie. +/-0 ) then a solo monster of the same XP value is x-9</p><p></p><p></p><p></p><p>Yes thats right.</p><p></p><p> </p><p></p><p>So are you saying you are making Orcus and Demogorgon Level 40 something?</p><p></p><p></p><p></p><p>Ultimately there'll be a shortage. But I think the key for Epic and Immortal Tier monsters is in developing new powers/conditions that people haven't seen before. If its just the same monster but higher level then it's somewhat self-defeating to just have more math. </p><p></p><p></p><p></p><p>Kewl! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Nice.</p><p></p><p></p><p></p><p>...and of course the Powers, Feats, Items for about 25+ classes spanning a 50 Level gap between 31-80. Simples...a mere century of man-hours required and you should be good to go. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>1. It'll take WAY too long.</p><p>2. The higher the level the greater chance of the game breaking down.</p><p>3. Very tough to come up with that many interesting monsters that are not simply reskins of lower level monsters.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5565382, member: 326"] Ahoy there Rhuarc! :) Okay. :) If the standard monster is x (ie. +/-0 ) then a solo monster of the same XP value is x-9 Yes thats right. So are you saying you are making Orcus and Demogorgon Level 40 something? Ultimately there'll be a shortage. But I think the key for Epic and Immortal Tier monsters is in developing new powers/conditions that people haven't seen before. If its just the same monster but higher level then it's somewhat self-defeating to just have more math. Kewl! :cool: Nice. ...and of course the Powers, Feats, Items for about 25+ classes spanning a 50 Level gap between 31-80. Simples...a mere century of man-hours required and you should be good to go. :p 1. It'll take WAY too long. 2. The higher the level the greater chance of the game breaking down. 3. Very tough to come up with that many interesting monsters that are not simply reskins of lower level monsters. [/QUOTE]
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